Almighty Video Game Designer
1009 A guide to robbery
The GTA photography competition made the game even more popular.
In fact, the photography competition was just one of the many derivative games of the game. Players would discover that there was a lot of fun hidden in the game if they explored it further.
The players 'discussion about the game started to expand from the basic gameplay to the derivative gameplay.
In the beginning, everyone was discussing how to pass certain plot levels, what was the correct posture to shoot, whether there were any special techniques to drive the car, and so on. Many players had experienced the real feeling of shooting and flying a plane in the game, and this novelty was enough to make them excited for a few days.
After slowly getting used to it, everyone's attention was focused on other things.
For example, how should he earn money in GTA?
Strictly speaking, money in GTA wasn't as important as it was in real life. Generally speaking, people weren't too short of money, at least not to the extent that it would affect the degree of the mission. But in any case, being short of money meant that they couldn't afford a good gun, couldn't modify a good car, couldn't buy a property, and even if they wanted to comfort a girl in ragged clothes, they were still a little short of money, which would still be very uncomfortable.
As such, how to earn money quickly became a topic that many players were very concerned about.
The most primitive way was to complete missions. GTA was a game that was mainly played with crime, and the biggest selling point was all kinds of creative robbery missions.
From jewelry stores to the Federal Reserve, there was nothing they couldn't do. Anyway, as long as it was a rich place, there was nothing that the three protagonists didn't dare to Rob.
In the last "big job" mission, the three of them actually had their eyes on the Federal Reserve. This robbery mission could be said to be the most thrilling and exciting robbery mission. Both plans a and B had their own characteristics.
Plan A was less difficult, with more manpower and more preparation work, so the cut would be less; Plan B, on the other hand, was to fight head-on. The risk was high, but the benefits were also higher.
Plan A first needed to steal a police van, three modified ironwrist (American muscle vehicles), then change into the uniform of the escort personnel of the armored vehicles, rush to the tunnel entrance, and put down the tire thorn on the police van, then intercept the two armored vehicles. At that time, teammates would rush over to replace the tires of the armored truck. Mike and Lao cui hijacked an escort and drove the armored truck to the Federal Reserve.
After entering the Federal Reserve, he used a forged document to deceive the manager, put the gold into the armored truck, and drove away. At this time, the hackers would hack into the traffic system at the traffic lights to help Mike and Lao Chui, who were driving the armored truck, to have a smooth journey. At the same time, they would stop the people from melliise who were chasing after them.
After driving the armored truck to the destination, he loaded all the gold into the modified ironwrist truck. By the time the people from merlyway arrived, both sides would have an intense gunfight. After killing all these people, everyone would drive the Ironhand cars full of gold bars and speed all the way. After entering the tunnel, the four cars would enter the pre-arranged large truck compartment, and the mission would be successful.
Plan B was even more brutal. First, they had to steal a drilling machine used for the construction of the subway. Then, they had to stop the train through a switch. Lao Chui would drive a helicopter to lift the head of the train and send the flat trailer to the small airport in Trevor. After that, they would steal a vehicle for escape.
During the operation, Mike and the other gunman were responsible for attracting fire at the main entrance, while Franklin drove the drilling machine through the wall of the Federal Reserve's underground vault. Franklin killed the National Security Bureau team that came, and his teammates took the opportunity to move the gold. Two helicopters rushed over and pulled gold away, while Mike killed his way through the front door and drove the escape vehicle to shake off the police.
The mellywisher's men would intercept the helicopters while they were flying, and Lester was going to use the RPG to destroy all the helicopters that intercepted them. The helicopter directly threw the gold onto the stolen train and transported it away.
As one of the most exciting robbery missions in the game, robbing the Federal Reserve was almost the best robbery mission. No matter if it was plan A or Plan B, they included stealing cars, sneaking in, gun battle, driving vehicles, and escaping from the police's wanted list. The entire mission process took more than half an hour, and the plot was full of ups and downs.
The players were having a good time robbing in the game, and then someone asked,"how could robbing be so smooth in real life?"
Soon, a 'professional' answered,"Of course, it wouldn't be so smooth! In order to do this in the game, you first had to have an almost omnipotent hacker like Lester. Then, you had to have the physical fitness to survive a dozen bullets. You also had to have a four-dimensional chrysanthemum that could hold an AKM, submachine gun, grapeshot, rocket launcher, sticky bomb, and an entire Arsenal of weapons to pass through the security check smoothly. You also had to make sure that the police only searched the fan-shaped area in front of you and would stop searching if they couldn't find anyone in two minutes. They didn't even issue an arrest warrant. The next day, you can swagger back to the streets.
Of course, the most important thing was that after you were shot dead, you only needed to pay a few thousand Yuan to be resurrected in the hospital, and not just die ...
Road conditions were also a very important element. With the current traffic conditions in most cities, even if they successfully robbed an armored truck, they would most likely be stuck on the road and be caught like a turtle in a jar.
Also, the real Federal Reserve couldn't just let you go after the manager glanced at the documents, and it was even more impossible for you to drill through the wall with the drilling machine used to build the subway.
Therefore, the robbery missions in GTA were done to make the players feel good. The game came from a higher reality than reality, and everything was designed for the players to have fun and have fun. It was not a guide to crime, or they would die without even knowing how they died.
Many people thought that missions were too slow to make money. In the end, they only got 200 million dollars from robbing the Federal Reserve after so much effort, and it had to be split between several people. It was too inefficient!
The players used their brains and quickly found many ways to make money.
Most people knew that players were exploring safe and efficient ways to make money, such as killing people on the street and picking up money.
For example, picking up money on the spot: drive your own car and call 911 to call a police car, then follow the police car. Soon, the police car will arrest the suspect and the two sides will start fighting. At this time, the dead will drop money and weapons, and they will get out of the car to pick them up. Then, they will follow the police to look at the scenery and pick up the money.
Of course, there were also people who chose to rent cars, tow trucks, or buy hangars and then fly planes to transport goods. One of the most popular games was probably car rental. Many people even jokingly called GTA the Didi simulator. Playing this game would give them a good experience of their lives ...
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