Game Development: I Built a Game Empire
Chapter 94
But this is just the beginning.
Game designers in the industry, as well as people who like melons, feel a little baffled because of the sudden rise of"Lateo Shore".
But for game developers and some game designers who have seriously experienced"Lutu Coast", they deeply understand why"Lutu Coast" can achieve such results.
Because this is a fairly standard game.
From the initial publicity, such as an introduction to the topic of the Three Kingdoms, to the CG animation shown in the early stage of the overall game, everything has accurately positioned SLG fans and experienced players.
This is true for the combat system and gameplay rules in"The Shore of the Land".
When the game entered the mid-term and the large-scale battles that followed, players like You Zifang quickly felt the lack of power in"The Shore of the Land".
This game has a completely different game mechanism from other games. In"The Coast of the Land", every player can play a role. Even a leopard-headed player can play his role as long as he insists on playing every day.
In large-scale battles, players can also organize at least three troops, a main force, a siege force, and a reconnaissance or road paving force.
Unlike the NPC city in the game, when fighting players, the siege troops do not need to lead troops, because it is impossible for the siege troops to defeat the opponent's main force, so they can only avoid the main force to demolish the land and demolish the city. fortress.
Therefore, during large-scale battles, players of different levels also have different tasks.
The main purpose of high-level warfare is to defeat the enemy's main force and then open the way for your own siege forces.
But also if you don't know the strength of the enemy, you may be disabled by others if you attack them all at once, so someone needs to collect intelligence and conduct investigations.
There is also the garrisoning of strategic locations, which is also a high-combat mission.
After the team captures some key locations, Gao Zhan sends troops to garrison the plot, and can use this plot of land as a springboard to continue attacking other surrounding plots.
In addition to demolition, most players can do this. As long as the siege value is greater than 100, they can be used as siege troops. Even ordinary players can still contribute in the battle as long as they create a team with a siege value greater than 100. the power of.
There are also scouts, who do not need to have strong combat capabilities. They are mainly fast cavalry, just to explore the road and see how strong the enemy troops are.
It can be said that in"The Coast of the Land", the rich and powerful players are important, but the civilian players are also very important.
Because the roles they play in a battle are completely different.
As a free game with in-app purchases, it is obviously impossible to keep all players on the same level.
Even many players who download the game already know it before entering the game.
Without spending a penny, it is obviously impossible to beat the big guys who spent tens of thousands or hundreds of thousands.
But in"The Coast of the Land", one of the balances has been adjusted very well.
The local tyrant Gao Zhan can certainly penetrate an enemy's line of defense in a war.
But when the battlefield reaches a large enough scale, the individual's power has been weakened and replaced by a collective sense of honor and strength.
And this is also a core of the national war game. Ordinary civilians and monthly card parties can also exert sufficient power.
Even though rich players can fight dozens of players at a time, resources cannot be purchased in the game, and recruitment cannot be accelerated. The time for sending troops is also fixed, and props cannot be used to accelerate.
In key local battles, Tuhao Gaozhan does play a vital role.
But because of the physical strength settings in the game, when it comes to a big battlefield, you can completely avoid other people's high-end combat power by making detours and secretly maneuvering them.
And the war in"The Coast of the Land" is not just about fighting the city.
Land laying, demolition, and investigation are all very important tasks.
In addition, as the game time progresses, ordinary players can slowly assemble a complete lineup by relying on the corresponding benefits given by the game. They can also play a huge role when encountering a team that happens to be restrained.
So as you play, you will find that if an alliance wants to be strong, it relies not only on the so-called local tyrant Gao Zhan, a strategist with clear ideas, but also a group of ordinary players who know how to play, which is even more important than Gao Zhan.
And these also correspond to real war armies.
The local tyrant Gao Zhan is like a brave and unparalleled general, able to defeat a hundred with one.
Naturally, there is no need to say more about the military advisor.
And ordinary players are equivalent to ordinary soldiers.
No matter how powerful a general is, he has a pig-brained strategist and a group of soldiers with nothing to lose but can't defeat a well-trained tiger and wolf division led by a divine strategist, even if the opponent's general's personal strength is far inferior to his own.
…………
Just like Chen Xu chatting with Han Yue before.
Jingzhou, District 1, where You Zifang is located, has fallen into the quagmire of war.
After [Drunk in the Battlefield] published an appeal, responders gathered.
Coupled with his accurate combat plan, he can avoid the high battle of [Domination of the World].
For several days, the two sides fought back and forth.
During the civil war in Jingzhou, the other major states also started their own civil wars.
This also includes the regions that were later established.
Some of the districts that had only one major alliance were basically unified quickly.
And some states with two or even three alliances are mostly in constant melee without unification.
Even though everyone has been playing for so many days, they all know that ending the melee within the state as soon as possible will allow them to develop better and attack other big states.
But all the major alliances want to compete for no reason.
It is mainly due to Chen Xu's operation of"Lateo Shore".
A specially built built-in player community for"The Coast of the Land" will be updated every day with corresponding battle reports.
For example, in a certain area in the game, a perfect beheading operation was carried out, or a beautiful battle was carried out.
These will be recorded just like historians record history, and all players can search for them.
In national war games, most players, especially the leaders who create alliances, are people with certain financial conditions. In addition, most of the high-ranking players in the alliance are rich.
What is the purpose of playing games?
Isn’t it just fun? Isn’t it just hoping to attract the attention of others?
In this case, who doesn’t want their ID and alliance to be recorded as the winner?
Who wants to be reduced to a background in this situation?
However, when some states have two or three major alliances and are still in civil war, and some newly unified states are recuperating,
《In"The Coast of the Land", the first big state that is likely to be captured appears.
And it was also accompanied by a controversy among many players of"The Coast of the Land" in the community.
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