Game Development: I Built a Game Empire
Chapter 552
After entering the game, Yang Xin took a look at the game mode.
It was just a simple choice.
Then a short opening animation entered.
The main line of the story is shown directly.
Obviously this is a very classic story, coupled with Bowser's slightly middle-of-the-road lines.
Obviously this is the story template where the evil dragon kidnaps the princess and then the brave man goes to rescue the princess.
But what interests Yang Xin most is the graphics of this game.
Although I have seen it in previous online conferences, but now the actual screen of a game looks different, it still feels different.
"It feels like a fairy tale with this art style!"
"And the picture is actually quite clear, because in handheld mode it is 1080P at 60 frames, which is very smooth!"
"Let me take a look at a 14 display. Yang
Xin said with some surprise while holding the switch in her hand.
Then she put the switch in her hand on the base and connected it to a live broadcast.
"It’s very good. It can also maintain 2K resolution and 60 frames in host mode, which is very smooth!"
"However, the live broadcast you see may be a bit compressed because I am using a capture card here."
"The actual switch experience is much better than expected, and it only costs 1,799 yuan. You must know that Mr. Chen loses 130 yuan every time he sells one!"
Yang Xin said with some emotion.
Listening to Yang Xin's introduction, the players watching the live broadcast were also a little surprised.
Because this performance is really great!
At the same time, as for the game screen, some players actually know that, This cartoon rendering style is to save resources and adapt to the hardware.
But I have to say that the art style is really good.
And it gives people the feeling that this is"Super Mario: Odyssey" It seems that it must be this style.
If it is really realistic, it will be nondescript
"So, the hat is the key point!"
Yang Xin felt a sense of novelty.
Mario attaches great importance to his hat, and the attack method in the game is also a hat.
Of course, apart from this, the most interesting thing for Yang Xin is"Super Mario: Odyssey" It can be operated and played based on the somatosensory characteristics of the handle.
The hat country in front of him is obviously a teaching level.
From the content, Yang Xin almost understands that this seems to be a game similar to platform jumping.
"It's simply great. For a handheld console, the operating experience is impeccable!"(To read cool novels, go to Feilu Novel Network!)
Yang Xin said that she was about to blow up.
This is a feeling she had never experienced in the experience store before.
Because no matter it is"Assemble! Animals""Young Friends" or"Jelly Bean Man", who is the mole?
In fact, it does not use many switch settings such as somatosensory.
"Super Mario: Odyssey" is different, the operation method includes level design, it is pure Designed for switch.
There are only two words for Yang Xin’s feeling, that is: stunning.
In addition, Yang Xin also specially experienced the two-player mode.
Different from the single-player mode, the operation method will change in the two-player mode.
A One person controls Mario, one person controls Keppy
"Speaking of feelings, does this mean that the stone hammer hat is the main body?"[]
"However, I feel that this game is very suitable for couples to play with good friends. One game brings double happiness!"
"Moreover, the two of them have a tacit understanding of going through the challenge together, which can further enhance their previous feelings and friendship!"
Yang Xin tested the operation method of the two-player mode, and then switched back to the single-player mode. However, she still gave an evaluation based on her own idea.
After all, it is a two-player game, and it is not PVP, but platform jumping. game, maybe some decryption elements will be added later.
This is perfect for two people to sit and play together offline!.
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