In the studio, Chen Xu was leaning on the lounge chair

《You should pay attention to this aspect of the subsequent content updates of"Soul Knight".

However, Chen Xu was not prepared to take care of everything that followed.

Instead, I am going to start the work and then leave it to my subordinates to take charge. I am more responsible for supplementing and controlling one direction and the finished product.

Mainly due to two considerations.

The first point is that for this type of Roguelike game, subsequent version updates are actually the same way.

Based on a Roguelike gameplay, it is no longer possible to change the entire gameplay framework. Otherwise, it would be better to make a new game.

The characteristic of Roguelike is that it constantly brings freshness to players.

Therefore, a basic update point for the follow-up of"Soul Knight" has been determined.

New characters, new guns, new monsters, new talents and more.

In addition, there are expanded gameplay modes such as tower defense and endless challenges, but the main thing is new content.

The second reason why Chen Xu is not prepared to do it himself is that he does not have so much time to spend on"Soul Knight".

For him,"Soul Knight" is just the beginning of his goal.

When a general game manufacturer launches a hit product such as"Vitality Knight", they will naturally focus on this product in the early stages of their follow-up planning, knowing that the profit of this product will drop significantly.

This is also the reason why most games become more and more frustrating the more you play them.

Any game has vitality. A decrease in vitality means a decrease in revenue. If you want to increase revenue, you will naturally squeeze an existing player.

Finally, a vicious circle is formed.

So what Chen Xu wants is to work out a reasonable development route based on this original game framework, so that players who like Roguelike games can continue to play in this area.

As for himself, he will develop new games and will not leave much energy for subsequent content maintenance of"Soul Knight".

Turning on the computer, Chen Xu wrote a first draft of a concept for a subsequent version.

Mainly for these major contents.

First, add new modes and enhance social attributes.

For example,"Soul Knight" in the previous life had a tower defense mode and an endless mode. These are also planned. In addition, there are also dedicated speed rankings and corresponding social communities.

The ranking mode can be regarded as a psychological need for players to show off and compare.

This is also an attribute that most games have.

Not only web games and mobile games, but also client games and even stand-alone games, all have such an attribute.

And every player has such needs.

It's just that in mobile games and web games, manufacturers have amplified this part of the content and made it a core gameplay of the game.

For example, in a Roguelike game, if a player is particularly lucky in a certain game, there must be a way to share and show off.

At the same time, the formation of a community is also very important for the professionalization of a game routine.

Game depth is still very important.

Even Xiaoxiaole, a match-3 game like this, actually has its own unique depth of content.

This is essential if you want to maintain the long-term popularity of a game.

Second, build a MOD community.

Opening up some resources allows players to use the art resources in"Soul Knight" and even adjust the values ​​to change the game levels.

You can use an existing resource to create a new level.

Of course, there is also a limitation, which is that it does not include changes to the main characters in the game. After all, this is the revenue point of"Soul Knight".

It can't be opened up.

Third, racing mode.

Players can engage in 1V1, 2V2, and up to 4V4 confrontations.

The same level rooms are generated with the same talents and firearms, but players need to make a choice, such as getting firearms or talents, and then engage in a racing confrontation to see which team of players can pass the level first.

Moreover, the professional characteristics in"Soul Knight" itself also support this gameplay.

Because ordinary characters who don’t earn money have their own advantages and disadvantages compared to characters who earn money.

For example, the knights that players can only use when they first enter the game can be said to be among the best in terms of violent output.

Two firearms fire at the same time. As long as there are sufficiently violent firearms, it will be a powerful turret.

At the same time, in this mode, the energy blue bars in the team are shared.

In this case, a traditional MT is needed, such as a Paladin.

Turn on the skill to absorb bullets in front and convert them into energy blue bars.

Of course, Chen Xu can't guarantee whether this brand-new model will be successful.

But this similar gameplay can be said to have been proven feasible in previous lives.

And even if it fails, there won't be much problem with the entire game framework of"Soul Knight".

The biggest problem with games like"Soul Knight" is not that a new mode is unsuccessful, but that there is always no fresh content.

This is the most fatal point for Roguelike games.

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