Game Development: I Built a Game Empire
Chapter 47
Not only has it reached the top of the best-selling list of new games, there are also more and more discussions among players in major game communities about"Soul Knight".
The popularity of the game itself also continues to rise.
And it is different from the previous major media promotions, which mainly focused on the contest between Chen Xu and You Zifang.
This time it is a fermentation among the player group, and the content discussed by the players is more about the game itself.
For"Soul Knight", the roguelike gameplay itself is extremely new to most players.
Countless players who have experienced it have acted as tap water, and have also led players around them to recommend Amway.
At the same time, the random elements of roguelike itself allow players to experience various interesting experiences in the game.
………………
In a certain game group, a group of people are discussing the content of"Soul Knight"
‘Having said that, it feels quite rare later.’
‘It's okay. It feels okay if you move carefully. By the way, which profession do you think is the most powerful?’
‘The best knight in the world!’
‘Nonsense, I feel like Paladins are the most powerful, but as for krypton gold characters, I can hit bullets with just one skill, and my mother is no longer afraid that I will run out of energy.’
‘No matter what, they are all scum. As long as they move a little better, knights are the best in the world. They have thick blood, high armor and critical hits. Once the dual gun mode is turned on, the explosion is simply incomprehensible.’
‘What's the use of that? The Paladin's skills are invincible! The fault tolerance rate is much higher than that of your knight!’
‘Stop arguing, Ou Huang is the most powerful, I'm stupid! I threw a dozen gold coins into the wishing well, and a junk white weapon came out, and I own it.’
‘Haha, what do you think this is? I just replaced the laser weapon on the front foot, and the talents on the back foot are all related to laser weapons!’
‘You are all brothers! Do you know the gashapon machine at the door? I fired a bomb, not a weapon, just a bomb! The kind that will explode! I really vomited!’
‘Are you too non-Emirati? Could it be that you haven't played the red weapons that are not dropped by BOSS?’
‘??????’
With the launch of the game, many players on the Internet have also exchanged their gaming experiences in the forum.
Among them, there are basically two types that attract the most attention from players.
The game experience of European emperors and African chiefs.
And this is also one of the biggest features of roguelike games.
The African Emirates seem to feel that the whole world is targeting them, playing with shotguns, and the talents they acquire will never have anything to do with shotguns.
Throw away the shotgun on the front foot, and the suitable talent will come from behind. As for the red weapon?
That has nothing to do with me. I occasionally saw it in the store, but I definitely didn’t have the money at that time.
As for Ou Huang, the experience effect is completely opposite.
But despite this, players' enthusiasm for"Soul Knight" has not diminished at all.
Because this is also related to a game attribute of"Soul Knight" itself.
Fast-paced, every game is a new experience.
I had bad luck this time, maybe I will have better luck next time?
And if you are lucky this time, it goes without saying that it will bring you a full sense of experience.
This is exactly what happened after"Soul Knight" came from behind and achieved an excellent result on the first day.
The online player base for"Soul Knight" is also spreading.
Of course, in addition to being related to a gameplay of"Soul Knight", it also benefits from the multiplayer mode system of"Soul Knight".
It is different from the previous version of"Soul Knight", which never launched multiplayer due to technical and other reasons.
In this regard, Chen Xu and his team developed an online connection model.
It also adds some social elements in the game and provides corresponding benefits to players.
For example, in addition to receiving some character experience coupons through sign-in and other methods, players can also add other people's friends and use other people's characters for free through the friend mode.
Of course, this has a certain upper limit.
This setting is actually used in most card games.
For example, the friend assistance system is the same.
The benefits of this model also have three aspects.
The first is to add a social element to the game. Why do stand-alone games, even if they are various masterpieces, have the highest popularity cycle for less than half a year, while online games can still continue to operate even after several or more than ten years?
That's why it's social.
The second is a kind of soft promotion, such as character experience cards and friend characters assisting in battles. Such measures to provide benefits to players are actually to let players know how useful these characters are, thereby stimulating consumption.
The third is to satisfy the experience and satisfaction of players who earn gold. This is considered the most common factor. For example, the rankings in PVP games and the so-called nobles in live broadcast platforms are basically this way.
It's just that in"Soul Knight", it's not so direct, and it won't have any impact on the game balance and environment.
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