In Fengyun game, Chen Xu is writing a design article for"GTA".

Although the current development capabilities of the team are quite strong.

Moreover, Chen Xu's ability is also very high, and he also has GTA in his previous life as a template reference.

But this is still the biggest challenge Chen Xu has faced so far.

For"GTA", the most difficult thing is to shape the entire game.

If we talk about open world games.

So most people, the first impression they will think of is《GTA

But in fact, there were already many open games before"GTA".

Long before GTA was released ten years ago, there were open games like Wizardry and Ultima.

So what people really remember about"GTA" is not the openness, but the world.

At the beginning of the series, the first generation of GTA was a crime game focused solely on car theft.

Although it caused some turmoil in the early days, it was not famous all over the world.

What really made"GTA" famous in the world was its third part and a subsequent DLC.

It is also the first series that many domestic players came into contact with in Internet cafes or computer rooms in previous lives: Vice City.

And in the follow-up SA Antilles, it directly made GTA famous all over the world.

But that's just the beginning.

Because from the third generation and the period of Vice City and San Andreas

《The GTA series is definitely a superficial framework.

That is to create a huge sandbox world, and then allow players to do evil in this world.

But at this time, GTA is actually a little confused.

Until the later release of GTA4, the GTA series ushered in a milestone, from the growth stage to the maturity stage.

If we say that the previous Vice City and San Andreas have determined the gameplay framework of the GTA series.

So starting from the fourth generation, GTA has determined its soul.

It also sublimates the core and soul of the entire game.

Because starting from the fourth generation,"GTA" has put its focus on the story.

Players are no longer allowed to simply smash, smash and grab in the game.

If you want to be a normal person in GTA games before"GTA4".

Then other players may think you are normal.

But the design of the game in"GTA4" is no longer to show how fun the game is.

It becomes more and more profound, reasonable, and speaks of darkness and helplessness..From the very beginning, the game allows players to feel the helplessness of the protagonist in the game and the darkness of society.

As the plot slowly advances, players have to rob rather than commit crimes.

This contrast allows players to clearly feel the heart of the protagonist in the game.

What started as an active crime turned into a forced crime.

Although it is still a criminal act, the depth of the plot and the depiction of the game world are a core change.

Of course there is a good side and a bad side.

The good side is that the player's sense of immersion is more realistic.

The bad side is that it is too dark and too heavy.

Just like the famous uncanny valley theory.

Players want the game to be real enough, but when the game is real enough, they feel uncomfortable in all aspects.

So in the follow-up"GTA5".

R is here, learning from the experience of previous generations of GTA.

They've created a game that's nothing short of a monster.

The art style has changed from the darkness of the fourth generation to the glorious warm tones.

It reduces some sense of reality and adds some sense of absurdity.

The painting style of the game is no longer realistic, but has some cartoonish colors.

Let the player《GTA》It can do things that cannot be done in reality.

For example, stealing cars, killing people, and robbing are indeed part of the gameplay itself.

And many players do regard this element as fun.

But"GTA" can succeed and become a dominant game with sales of over 100 million.

Chen Xu clearly understood that it was not just about this.

Pure evil can make the game gain temporary attention, but it will never make it as big a game as"GTA".

By creating a world that makes players feel real, and then telling a story, allowing players to experience it as the protagonist in the game, and then have to commit crimes step by step for some reasons.

It can be said that"GTA" has never been a game that advocates crime, especially in"GTA", it seems that this is a game that can do all kinds of evil.

But under this surface, it tells players many social norms and bottom lines. If you can do it, you can do it, and if you can't do it, you can't do it. If you cross the threshold even half a step, you will definitely be exchanged for equal value.............0

For example, if you kill too many people in the game, there will always be police officers chasing you. From the beginning, one-star wanted will only let you be arrested.

Then there will be a frenzied pursuit by three-star planes, sea, land and air, four-star wanted people will be locked down throughout the city, and five-star wanted people will even have tank troops appear.

It can be said that the most popular thing about GTA is not how open it is.

In fact, the so-called openness is only felt by the players themselves.

Starting from"GTA5", Rockstar has wanted to tell some stories about certain people in Los Santos.

The reason why players feel open is just because it makes this world so good.

Where things are placed, it will not actively tell the player, you can find them if you can.

Because of this, previous lives《GTA》The game manufacturer’s promotion of this game.

You can get a glimpse of it. They never took the initiative to say so.《GTA》It's an open world.

Their public words are always,"GTA is a game with a living world."

First there is the world, then there is openness.

This is the core of"GTA".

In the Fengyun game, Chen Xu sat in front of the computer.

Little by little, I am improving the design document of"GTA" and the core of the entire game development idea.

And because the game involves many aspects of the system.

Therefore, Chen Xu must also consider in advance the division of labor within the studio. _Feilu reminds you: three things about reading - collect, recommend, and share! Support

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