As Monster Hunter: World progresses through time.

There isn't much information on the Internet about the difficulty of the first question.

However, the issue of team formation and weapons professions quickly became a mainstream topic.

Because everyone basically has an inertial mindset when playing games.

If you can't beat them, why not form a team?

One more point of output for one person.

It’s really in the game.

But they found that it was completely different from what they thought.

Although there is no damage to teammates in the game.

But some skills hit teammates, causing direct damage.

The consequences of that are no less than starting a team injury.

Especially a discussion on each weapon.

The players couldn’t hold back the tears in their eyes.

‘Wow, I burst into tears. I thought it would be easier to form a team after suffering, but in the end……’

‘+1. I thought the efficiency of forming a team would be faster!’

‘The efficiency is indeed much faster. It used to take half an hour for my cat car to fail three missions, but now it only takes ten minutes.’

‘What's more important is that this is a game development stage now, and I don't see any of the big guys, they are all newbies like me!’

‘It's so difficult to play with the spear, but it's so easy to hit your teammates when you sprint!’

‘The spear is pretty good, but the hammer is more difficult. After charging up, it will directly knock away the teammates!’

‘Not to mention everyone, those of us who play heavy crossbows and bows and arrows have to keep our eyes wide open when doing damage, for fear of hitting our teammates.’

‘Yes, it’s so difficult! We Taidao players are also having a hard time. We finally succeeded in cutting the blade at a glance, but when we were about to ascend the dragon, we were directly knocked away.’

‘Tai Dao Xia, stop talking! This weapon of yours is the worst! It’s nice to say it! '

After the topic of team formation was brought up, countless ordinary players came to the forum.

There are also some gaming communities that share their experiences with gaming groups.

At the beginning, everyone had the idea that it would be easier to form a team.

As a result, when it came to actual combat, it was discovered that this was completely counterproductive.

Because this still requires a lot of tacit understanding among players as a team.

If they cooperate with each other tacitly, the efficiency of hunting will increase and the difficulty will decrease.

But the key point is that basically everyone has no tacit understanding!

So the actual experience in the game is basically bloody.

Countless players were beaten not because they couldn't avoid the BOSS's attacks, but because they were beaten by their teammates and couldn't avoid the BOSS's attacks.

But among this group of players.

There is another group of players who are even more miserable.

That's a tachi player.

As for other players, basically if you control them carefully, there will still be no problem when forming a team.

But Tai Dao is different.

A whirlwind of Tai Sword's air blade was a sweeping sweep with an extremely wide range.

The scope is simply huge.

When playing alone, one move with the air blade spinning around is extremely cool.

But in team mode, the AOE is simply awesome.

In particular, the air blade's spinning and sharpening is still a major means for Taida players to improve their output efficiency.

Long-range bows, light crossbows, and heavy crossbows actually don't matter.

But for melee players, it's a nightmare.

As a Tai Sword player, for most players.

See cutting edge, slope edge, what is that?

If we could, would we still team up with you to fight BOSS?

There is no such thing as a cutting edge, and we Tai Dao players can only do four rounds stupidly.

So Tai Sword players soon discovered it.

In addition to some light crossbows, there are also heavy crossbow and bow and arrow players, as well as tachi players who share the same problem.

Basically, few of the other melee weapon players chose to form a team with them.

This also confused many Tai Dao players.

It often happens that a Tai Dao player brings three ranged weapons.

Or simply the amazing scene of the four swordsmen.

What about the promise that everyone is equal?

Why have we all become lonely tachi warriors?

Even if the game is difficult, why is there still professional discrimination in the game?

Moreover, the damage caused by Tai Dao is lower than other professions!

So under Chen Xu's official blog, there were countless more messages from players.

Of course, most of the players this time are Taida players. As for the other players, except for some players due to the team mode setting.

More of a spectator.

However, the movement is not smaller than before.

After all, compared to other weapons, the situation of Tai Sword is really a little miserable.

Compared with other melee weapons, such as great swords and shield axes.

Even if you don't pursue perfect power storage and super solution, you can actually have a very high panel output.

But if you don't use double-edged swords, you will find that the damage of a flat cut is much lower.

The only explosive skill, Angry Naughty Slash, is the so-called Dragon Dragon Sword, which cannot be used without sharpening the blade.

But when it comes to sharpening, cutting the edge requires a skill from the player.

Slope edge cutting requires a requirement on the terrain.

Therefore, most Tai Sword players can only do four air blade slashes in a row.

This has led to other professions being looked down upon.

After all, your output is low, and you are also hindering your teammates, which is really a trap.

Form a big sword brother to help him attract hatred, and then use three batteries to explode and output.

Or maybe form a Hammer Brother, and after knocking him out, he can explode the Hammer Dragon's head. Wouldn't that be beautiful?

What's the use of you Tai Dao Xia!

Although you can't actually see the output values ​​​​of other characters in the game.

After all, this is a cooperative game, and there is no need to use the same set of damage calculations as in the competitive mode.

The damage can be invisible, but everyone can still guess it based on experience.

You said that you are a tachi who does not sharpen the sword at all times, but you still don’t know how to ascend the dragon sword and cut on sight.

In addition, Air Blade Slash cannot be used because it will interfere with teammates. The only attack methods are flat A and thrust. How much output can you do?

You said you were number one in output?

Pooh!

Don’t take a pee and take a picture of yourself!

Do you deserve it?

The output of other people's flute playing is higher than yours.

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