Game Development: I Built a Game Empire
Chapter 430
Countless players are communicating on social forums and community platforms.
Discussing each other’s gaming experience.
Then everyone discovered that each of their experiences was so great!
Some players who were originally prepared to wait and see could not help but become new hunters at this time.
After all, the game is playable at the beginning.
So after these hunters experienced it, they also happily became new hunters.
Of course, it is a place that players discuss more.
That’s how well the physics engine in the game works.
But in addition, the AI system, which was also used as a selling point before, has not been shown much yet.
The only thing that can be displayed is almost the first BOSS that players encounter, the Great Ferocious Jackal Dragon.
But in fact, there is nothing too surprising for players.
Because he was injured and invincible, he chose to escape.
In fact, these contents were not impossible to produce in previous games.
Just in"Monster Hunter: World"
The AI response of the Big Ferocious Jackal should give players a more realistic feeling.
For example, facing the player's vigilance, and the fear displayed after a period of battle.
And every escape route, some players also discovered carefully.
These routes are not a single route.
Instead, a suitable escape route will be chosen based on a scene at the current battle location.
Although it is not very obvious, it is enough to keep players looking forward to it.
After all, this is the first BOSS that players foresee.
There are many BOSSs behind, and players can fully expect how the AI system will perform later.
In addition, it is a difficulty issue of the game.
There are some hardcore players, most of whom have played Souls games.
Everyone said that the game"Monster Hunter: World" is too simple.
Although it is a lawn mowing game, after all,"Prototype" was able to select the difficulty before.
But now in"Monster Hunter: World", you can't choose the difficulty, and the monsters are so weak.
Many players have a feeling after beating the Big Ferocious Jackal that it is not satisfying.
We only fought for a while, why did you fall down?
This reduction in difficulty is simply visible to the naked eye.
Even many new players find this game not difficult.
For example, when it comes to the choice of weapons, everyone is still in the confused stage.
Weapons are naturally chosen according to the eye.
But whether it is a tachi, a cutting ax, or a shield ax.
Players have no idea what Jianqie, Super Liberation, and Hot Swap are all about.
But they found that there was no problem when fighting.
If you don’t, then you won’t, just draw A all the way and you’re done.
There is no jam at all.
From the herbivorous dragon, the ferocious jackal dragon to the crown dragon, as well as the first BOSS, the ferocious jackal dragon, it is basically easy to beat them.
Although I still don’t fully understand how to use the advanced skills of weapons.
But if you can kill monsters anyway, why bother with so much?
And as the hunters' game plot progressed, they were all very happy.
Because it was really fun to play.
As soon as you close your eyes and open them, a day passes.
Obsessed with hunting, unable to sleep.
This is how many players feel. different from other games
《"Monster Hunter: World" is basically a boss battle, without mobs.
The game process is also about searching for traces of monsters, collecting resources by the way, discovering monsters and starting hunting, the monsters escape and track them, and then the hunt is successful.
The whole process, except for the fighting time, was very relaxing.
There is even a feeling that makes players feel like searching for things in the wild while playing PlayerUnknown's Battlegrounds.
From the big ferocious jackal dragon at the beginning, to the scratching bird, the poisonous demon bird, the earth sand dragon, and the mud fish dragon in the back.
The appearance of these unique monsters brought players from the ancient tree forest to the giant ant mound wasteland.
The terrain also changed from forests to deserts and swamps.
The emergence of new monsters also makes players excited.
Because many players also feel that the difficulty has increased.
But this does not hinder their happiness. It is fun to have a little challenge.
And these monsters are actually not difficult.
On the contrary, it is very gradual.
The big ferocious jackal dragon at the beginning is a bit stupid compared to the monsters behind it, and its aggressiveness is not very high. Basically, no players will enter the cat car.
Although the Tickling Bird at the back is the second BOSS to appear, it is even more useless than the Ferocious Jackal Dragon.
As long as you don't stare at the stone it lifts, it's basically not difficult at all.
The difficulty of the poisonous demon bird is not very high, but it has poisonous attributes. As long as you bring an antidote and pay attention, it will be done.
That is to say, players will have a little trouble only when they encounter the Sand Dragon.
The blood is thick and the mud on the body is like armor, making players flick the knife wildly.
At the same time, the desire to attack is relatively strong. If the mud on the body falls on the body, the recovery of physical strength will be very slow.
But fortunately, the attack power is not high. Even if it eats a dragon chariot head-on, it will not lose much blood.
But some players' expressions became solemn.
Because these monsters in front seem to have a bit of teaching meaning!
For example, the Fierce Jackal Dragon only tells players about a part of the BOSS fight. For example, the BOSS will run away after its blood volume is reduced, and you have to track it during the process.
Tickling Birds tells players not to always confront the BOSS head-on, but to attack their weaknesses and not use your own shortcomings to attack their strengths.
The poisonous demon bird tells players what to do if they encounter DEBUFF.
The earth sand dragon at the back gives players an idea of the dragon car.
Compared with the previous monsters, the size of the Tusha Dragon and the attack method of the Dragon Cart are more powerful and domineering than the previous BOSSs.
As for the Mud Ichthyosaur, it is a more intuitive way for players to understand the impact of the environment on hunting in the game.
After all, the Mud Fish Dragon lives in a swamp and mire, and when a hunter moves in it, it can be said to be very slow.
However, the threat of the same mud fish dragon is not great, and it is not even as deterrent as the sand dragon in front.
Many players are still happily hunting in the jungle.
But they didn't notice that the water temperature seemed to gradually start to get hotter.
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