Game Development: I Built a Game Empire
Chapter 426
Although I know that this monster is for players to test their swords.
He is the type who doesn't fight back when hit or scolded.
But Yang Xin still felt excited.
Especially the sword in my hand, the damage is particularly high.
After two or three cuts, the herbivorous dragon in front of me died.
After each slash.
Paired with the controller, there is a very realistic vibration feedback.
When cutting on a relatively hard part, the vibration feedback from the controller is very strong.
When cutting at a relatively soft weak point, the vibration feedback will be weaker.
At the same time, the sound effects and movements during the entire attack action also make Yang Xin feel as if he is really hunting.
Especially with the latest physics engine effects.
Yang Xin could clearly see the scars on the monster's body that he had cut.
Of course, due to the visual effects, the amount of blood loss is still lower compared to"Prototype".
In addition, there is a weakness system in the game.
The sword struck at the weak point, and a damage display appeared, which also made Yang Xin a little excited.
If the damage number is displayed in the game, it is turned on by default, of course in order to pursue a more realistic hunting experience.
It can also be closed automatically.
As for why it is turned on by default, it is mainly to allow players to better identify a weakness of the monster.
This point is quite necessary in Chen Xu's opinion.
Although"Monster Hunter" and"Dark Soul" were relatively hard-core games in their previous lives.
But in fact, many settings can be added to make the game smoother.
This is where the damage is shown.
Players who really want to pursue extremely real and hardcore games will naturally turn them off.
Players who want to hunt more easily can turn on observing damage to determine where the monster's weaknesses are.
In addition, this setting itself is actually not a big problem.
After all, what if you tell the players their weaknesses?
Players may not be able to hit it.
Those who should have a pedicure should still have a pedicure, and those who should have a back rub should still have a back rub.
What old hunter didn't evolve from a pedicure master and a back rub master?
After a brief excitement, Yang Xin put away the sword and collected the trophies.
Although he killed the first monster in his monster hunting career, Yang Xin's mood quickly recovered after the brief excitement.
Mainly, this battle was more about allowing Yang Xin to experience the combat system of a game.
As for the sense of accomplishment, there is basically no sense of accomplishment.
It's just like you got 5 kills in League of Legends.
How fulfilling is this?
This herbivorous dragon is for players to try out their swords.
As long as it is not intentional, it is completely impossible not to kill the herbivorous dragon.
So there is no sense of achievement.
In the game, Yang Xin watched the camera switch to the third person.
The character in the game squatted down and cut into the body of the herbivorous dragon.
Then I got some materials.
An animation effect collected by Chen Xu was not too realistic.
Mainly because of the style of the game, which is different from the more Western and realistic art style of"Dark Souls".
The entire art style of"Monster Hunter: World" is actually based on elements of the Eastern fantasy style.
Putting aside the hunting experience, the scenery in the game also includes monsters, weapons and equipment.
It may make players excited that it is super handsome and super cool.
But it won't make players feel a sense of reality, because its own game style is like this.
Therefore, Chen Xu did not think about complete simulation in this area.
Chen Xu did not do this scene of disemboweling the body to take out the material.
As for whether the other material collection should be more realistic.
For example, you can stare at a certain part of a monster and fight, and then after the battle, this part is destroyed, and you can only get a little bit of material.
After all, reality is like this. You have destroyed it, so where can I get the material?
But this idea is just a thought and has not been implemented.
Mainly because"Monster Hunter: World" is a game with brushing elements.
If we really want to continue like this, it is indeed a novel and sustainable experience at the beginning, but it will not be very good.
It is already difficult enough to challenge the powerful BOSS.
And after experiencing the joy of feeling like I have grown after defeating the BOSS for the first time.
Each subsequent challenge to the same BOSS will give players a different experience.
But overcoming the joy of acquisition, there is no doubt that the quality is constantly declining.
Instead, I am looking forward to the rewards of killing the BOSS this time and what good things and materials it can bring me.
For example, brush the beads you want later.
There is also a classic case in this past life.
That is the game Diablo 3.
It was a great start, but soon due to a problem with the drop mechanism, coupled with elements such as the auction house, the entire game fell into a dead end.
It wasn't until later that the Reaper of Souls version appeared.
A large number of white and blue equipment have been deleted, and the probability of gold and dark gold dropped by monsters has been greatly increased. The equipment dropped can basically be used by one's own profession.
This brings Diablo 3 to life again.
Although"Monster Hunter: World" is not strictly a brush game, it does have some similar factors.
After killing one or two herbivorous dragons, Yang Xin wandered around.
There are interactive things on the map.
Herbs and fruits that can be collected, ants, rabbits and other small animals that can be caught.
Following a guide from the guide bug, Yang Xin soon arrived at the mission location.
In a small cave, a group of fierce jackal dragons are inside
"The damage is so low! Cats can also help me restore blood! ?"
Seeing so many ferocious jackals in the cave, Yang Xin was a little scared at first.
After all, players who have played the Soul series know that the most terrifying thing is not the BOSS, but facing a bunch of mobs.
But as the battle progresses From the beginning, Yang Xin realized that he was overthinking.
Because the attacks of these ferocious jackal dragons were extremely weak.
If he hit himself, his health bar would drop a little bit.
Moreover, his cat companion came from nowhere. I got a honey fruit.
After being cut close to it, it can restore blood.
"Is it really as exciting a game as"The Prototype of Murder"?"
Yang Xin was a little excited.
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