Soon, Chen Xu finished explaining the concept draft of the entire game to everyone.

Next is the content of an action system of the game.

After seeing the effect of actually a new version of the logistics engine.

Chen Xu already has an idea about the action system in"Monster Hunter: World".

Compared with the action system of the previous"Monster Hunter: World".

A more powerful physics engine will undoubtedly make combat details richer.

The first point is the damage feedback caused by different weapons to the strike position.

With an effect of the physics engine, this can be achieved completely.

For example, heavy hammers, big swords, and insect sticks are all powerful weapons against monsters.

They can provide good feedback on the damage caused by different weapons.

A blunt weapon hitting the BOSS is completely different from weapons such as axes and swords.

At the same time,"Monster Hunter: World" itself is different from ordinary action games.

The actions of the hunter operated by the player in this game are more realistic.

Although there are all kinds of cool combos.

But it's different from the coherent combos in fighting games or action-oriented games.

Players need to make a connection between moves.

To put it simply, players will feel that the operations in the game will be a bit slow when playing.

This is mainly done intentionally.

The purpose is to show the realistic side of myself.

Also to match this aspect of thrilling hunting.

What is thrilling hunting? In the game, it is naturally reflected in the player dying accidentally.

And in"Monster Hunter: World".

The player's attack interval will be relatively slower than other games.

At this point it’s up to the player to make a choice.

Should he continue to be greedy for the knife, or should he cut twice and immediately distance himself from the dragon.

These are also choices that players need to make.

The second point is that it allows players to have a more accurate attack block.

For example, after the player causes damage to the dragon, the player will be under the effect of the physics engine.

A corresponding wound appears.

At this time, if players continue to attack this area.

Then it will cause high damage to the BOSS.

In addition, there are other small details.

However, there is not much direct factor with the main combat system experience.

After determining an idea for the entire combat system.

Soon Chen Xu started working on this piece of work on the game editor.

In all other aspects, this area does not require Chen Xu to expend too much energy.

Because the entire team members have rich experience.

With a planning book from him.

None of these tasks are very complicated.

So Chen Xu only needs to focus all his energy on the combat system of"Monster Hunter: World".

However, while researching the new physics engine, Chen Xu also tested the strength of the AI ​​intelligent system.

All computing resources are concentrated together.

Chen Xu was surprised to find out.

The performance of this monster in the game is simply incredible!

According to different actions in the game, it is still a preset command.

This monster can take the most appropriate action in an instant.

Put it into the game, this is a concrete manifestation.

That is after implanting a series of commands such as escape, attack, madness, and sneak attack.

These monsters will even use favorable terrain to attack players.

For example, the player extends the distance and then starts sharpening the knife.

At this time, the BOSS is directly a dragon.

When the monster's blood volume is low, it can directly return to the lair to rest and recover blood.

Tai Dao Xia ascended the red blade to slash the dragon, preparing to show off the sword in two.

Then the BOSS opens his ghost sword, walks away with a small step, and then hits you with a dragon chariot.

The big sword was charged up and prepared to give the BOSS a hard blow.

Then the BOSS stands five meters away and looks at you like a fool.

After adding all the AI ​​performance, this is the result.

When Chen Xu experienced it himself, he accidentally got hit twice.

Not to mention ordinary players.

Fortunately,"Monster Hunter: World" itself is an open ecological world.

There are quite a few monsters inside.

In this case, the AI ​​effectiveness is dispersed among various units, and the difficulty is basically the same.

It allows players to feel the real and vivid B0SS comparison without being too difficult.

As for a higher AI setting.

After the player is familiar with a game and encounters some basic equipment and weapons.

Then you can hunt the battle dragon.

The so-called experienced battles means going through hundreds of battles.

It refers to these ordinary dragons and ancient dragons, although in terms of attributes, they are not much different from the same kind.

But he is already experienced in many battles.

So it is normal to have more combat experience, know how to deal with hunters, and have a higher AI.

Of course it won't be too difficult.

Even in high-star battles, there is still an upper limit.

After all, players have to be able to grind beads, right?

Otherwise,"Monster Hunter: World" would be missing a lot of fun.

Wouldn't the player's liver protest?

After all, if a monster hunter doesn’t care, how can he still be a monster hunter?

………………

《The development progress of Monster Hunter: World is not slow.

Chen Xu is personally responsible for the combat system and the ecological chain created by the AI ​​system.

Other content is not very difficult.

As for the scene, it is a seamless scene.

At the same time, compared with entering the hut, going to the training ground, and the event venue in the previous life, you need to switch the scene.

With current skills, technology and optimization capabilities sufficient, Chen Xu has also made a seamless and open map.

In addition to accepting the mission, heading to the hunting location requires a short cutscene.

Some other operations in the game do not need to be read, they are all implemented.

But compared to Chen Xu.

Qin Yi and others in the team, along with the development of the game.

They fully understood why Chen Xu said before.

Hunter can be a noun or a verb.

What does this sentence mean?

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