Game Development: I Built a Game Empire
Chapter 412
The next day, inside Fengyun Games’ office.
Chen Xu sat in front of the computer.
Displayed on the table is an interface of the new game editor.
It's different from the original.
The new version includes two new sections: physics engine and intelligent AI.
Of course, only front-line game designers like Chen Xu currently have permission.
Chen Xu, who was sitting in front of the computer, began to think about the development of new games.
Regarding the game to be made, actually yesterday at the game committee.
Chen Xu already had a rough idea in his mind
《Monster Hunter: World".
Conducting development on Monster Hunter: World.
Of course, the subsequent Iceborne content will still be released as DLC content.
Not making too many things at first.
As for why this game was developed.
Mainly because of the characteristics of this game
《Monster Hunter: World" is not the most special of the Monster Hunter brand.
But it is definitely the most innovative.
Because it marks the first time that Monster Hunter has entered a next-generation scene.
There have been many extended versions of Monster Hunter on handheld and console platforms.
But"Monster Hunter: World" makes all players' eyes shine.
Because it is from this game that players can really feel the ancient dragon they once hunted.
It's so majestic.
It turns out that the world where Gu Long lives is so magnificent.
Secondly, in terms of gameplay, the Monster Hunter series also set a great precedent.
That is an online co-fighting game, which is of course simpler to put it.
It can also be understood as the so-called PVE dungeon and group copy today.
Finally, that is a combat system of the game.
In his previous life, he developed classic action games such as Street Fighter, Devil May Cry, and Onimusha.
Monster Hunter developed by Capcom, known as the action king.
It can be said that the combat system is definitely a classic.
The most direct one is the"Dark Souls" series, which actually absorbs some of Monster Hunter's combat system concepts.
That is to tempt players to be greedy.
Another blow may cause a flaw, another chop may cause the tail to be severed, and another chop may cause it to become stiff.
These are the thoughts that countless hunter players have had.
Although after taking advantage of the knife, you will often face two kittens thrown into the car and taken away.
Also in the game"Monster Hunter: World".
The attack methods used by players are basically cold weapons.
Of course the ballista powder barrels, these were an accident.
But most weapon attacks are still based on cold weapons and close combat.
At the same time, in this game, players also need to master the combos of various weapons.
For example, see Qie Slash, Denglong Slash, and Kasaya Slash.
At the same time, it is equipped with a brand-new physics engine system and an intelligent AI system.
It can completely create a more realistic hunting situation.
For example, in the original work, the docking of the tail of dragon creatures actually means that the tail has a corresponding numerical judgment.
Once the blood volume is empty, a tail-cutting effect will occur.
However, under the new physics engine, it is possible to fully display dragon-like creatures after being continuously attacked.
Produces a real-time injury feedback.
For example, if you continuously attack a dragon's legs, they will become lame and move slowly.
Attacking a dragon's horn may break it directly.
Of course there are some other things that need to be done.
For example, in the original game, hunters could directly trim monsters to death by trimming their feet.
After all, the judgment of a monster's life is still based on its health bar.
But with the use of a new physics engine, players can also die by trimming their feet.
It can't simply be that the blood volume is deducted directly, and then the person dies.
But to show that the monster's legs were cut off directly, and then it fell to the ground, unable to resist the hunter.
Then he was attacked in other parts, causing a lot of damage and died.
To put it simply, it is equivalent to an execution screen, but the feeling presented to the player is more realistic.
In addition, the shaping of AI intelligence is also to form a better ecological environment.
In the previous life of"Monster Hunter: World", what players talked about the most was one of its ecosystems.
Powerful dragons sometimes hunt weak dragons.
Even when players are hunting, sometimes there will be some righteous dragons that drop from the sky and throw cannonballs directly back to your hometown.
After using an AI intelligence, these creatures can show players a more realistic ecological environment.
This also reflects the theme of hunting very well.
At the same time, it is also to allow players to better feel the power of new technology.
As for choosing"Monster Hunter: World" as a blueprint.
Mainly because"Monster Hunter: World" can be said to be a truly innovative game.
Compared with the previous version of Monster Hunter, this game has many optimizations for novices.
Of course, some old hunters may be dissatisfied with this.
But in fact, this dissatisfaction mainly comes from the fact that one of their operating habits has been changed.
Added learning cost.
But for the game itself, while retaining the original core fun.
Optimizing the threshold for getting started is actually an improvement.
And"Monster Hunter: World" is clearly progress.
A coherent open world, a complete and vivid ecological chain, combined with a thrilling hunting experience.
Making"Monster Hunter: World" the best-selling game in the series.
Sales exceeded five million in three days.
Sales volume reached 12 million copies in 1 year, becoming the highest in the series.
For this kind of hunting game, different hunting objects are obviously crucial.
So in subsequent updates, such as DLC such as Icefield.
Chen Xu will also continue to add new dragon hunting objects and add new maps.
This is not difficult for the Monster Hunter series.
In addition,"Monster Hunter: World" is also the first game to introduce the world of monster hunting in detail and have a complete plot.
This is also helpful for players to get into the game and understand this vivid world.
Due to these considerations, Chen Xu also decided to use"Monster Hunter: World" as the new IP game to be developed next.
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