After standing up and walking for a while, Chen Xu did not use the memory potion immediately, but opened a word document to improve the overall framework of the game.

Because memory potions also have time, 12 hours sounds like a lot.

But considering the various plots in the game and even the music, 12 hours is really not necessarily enough.

After all, he had to do all the work alone. Although he didn't have to build the code, it was definitely not an easy task, even if it was a small-cost independent game.

This has also led to the fact that most of the game designers in this world know everything.

Numerical values, plot, level design, art, and even music. Not to mention becoming a master in this field, but I know a little bit about it.

There is no need to change anything in terms of gameplay, as the core is still dialogue and barrage avoidance.

What needs to be improved is the game's UI framework and art resources, which can be made more beautiful.

After all, this game was originally designed as a personal independent game product, and the art resources are basically impossible to look good.

But this is not to make it look ugly on purpose, but simply because we don’t have that much energy and resources to make it look good.

A game cannot be perfect, and many problems arise from player feedback after release.

In this case, Chen Xu naturally kept its excellent aspects and made adjustments to the areas that players criticized.

As for the layout of the UI interface, Chen Xu did not plan to design it personally. There is almost a set of standard templates that can be used in the editor. When the time comes, you can just pay a certain fee and apply it directly.

After all, 15 days is really urgent for Chen Xu.

Apart from the game launch review, there is also the review of completion conditions.

In fact, the real time left for Chen Xu was only about twelve days.

Numerical values ​​are not very important. Although"Undertale" is an RPG, numerical values ​​are really not the top priority.

The level settings still use the original settings.

However, the graphics of the game will be represented by more detailed textures.

For monster design and music design, you need to use memory potions when the time comes and then reproduce them.

Art resources, ordinary monsters that are not very important, can directly use the ready-made materials in the art library in the editor.

The more important ones are the mother sheep, Xiaohua, lamb, father sheep and sister fish.

Through the memory potion, I first draw it by hand and mark the corresponding requirements, and then spend some money to find a specialized artist.

And unlike other games, the art of"Undertale" does not cost a lot of money.

The direction and ideas of the entire game were determined bit by bit. Although there were ready-made finished products in his memory for comparison, it still took Chen Xu two days to work on each design proposal.

I checked the time and set the alarm clock, then took a shower and went to bed early.

At six o'clock the next morning, Chen Xu was already up before the alarm clock even went off.

After going downstairs to have breakfast and coming back, I turned off my phone directly.

Chen Xu chose to use the memory potion in the system toolbar, instead of just imagining it and letting him drink it like Chen Xu did.

Instead, it disappears immediately after use.

Then I started to recall the memory of the game"Under Legend" in my mind, and the relevant information became clearer and clearer.

As a game planner, Chen Xu is not proficient in art, but there is still no problem with simple sketches.

12 hours, everything from the artistic images of the important characters to the relevant dialogues and plots to the music.

All were recorded by Chen Xu.

From day to night, after finishing his work, Chen Xu looked tired and gently rubbed his temples with both hands.

He was a bit overwhelmed by the intense work with high concentration for 12 consecutive hours.

Rested for a while.

Chen Xu turned his attention to the computer again and logged into the industry forum in the editor.

Among them are studios and teams that specialize in art outsourcing.

Chen Xu found a studio with a good reputation and discussed the price.

After confirmation, the relevant requirements and original sketches were sent directly.

All art materials can be produced before 12 noon tomorrow.

After taking a look at the other party's reply, Chen Xu took a hot bath and didn't go to bed immediately.

Instead, use the editor to generate an existing resource. At the same time, use the free material that comes with the editor first, and then replace it after the other party produces it.

After finishing it, Chen Xu briefly experienced it.

All the effects are present, and the most important point is that according to the player's behavior, the data changes made by reloading the game for the second week can also be displayed.

All that's left is to wait for the art resources to be replaced and the game text to be included.

As for dubbing, I only have a total of 20,000 to 30,000 yuan, and I spent a third of the production of art materials. Now I only have more than 10,000 yuan to hire a ghost dubbing.

Recruiting voice actors who are not strong enough in general will have the opposite effect. It would be better not to dub at all.

After confirming that there was no major problem, Chen Xu finally took a long breath, then lay on the bed and began to rest.

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