After the two games"League of Legends" and"Dark Soul" were launched.

Chen Xu also has a relatively close cooperation with Xingbang Software.

The most direct thing is that Chen Xu acquired 10% of Xingbang Software's shares.

Of course, Xingbang Software has turned into an enterprise, instead of being acquired under the name of the Game Commission.

Therefore, Fengyun Games has a relatively stable and open overseas channel.

During the period when"PlayerUnknown's Battlegrounds" was opening its experience store.

The topic of the entire game is also rising.

Although Tenghua, Yilong and Interactive Entertainment are constantly promoting the game"Gunfire".

Including McCas also held a game conference.

But the popularity is still not comparable to that of"PlayerUnknown's Battlegrounds". no way.

After all, you put out the promotional videos and various materials for"Gunfire" very diligently.

But there is still nearly a month until you are officially launched.

As for Chen Xu's"PlayerUnknown's Battlegrounds", players will be able to play it right away. There is no way to compare.

Countless players on the Internet are discussing what kind of game"PlayerUnknown's Battlegrounds" is and how fun it is.

In the experience store, players who have already played the game are discussing the various gameplay and routines in"PlayerUnknown's Battlegrounds".

For example, which part of the game is the fattest and which gun is the best to use.

What gun goes with what accessories is the most scientific.

These topics are hotly discussed among players.

Including overseas, there are also many players interested in the game"PlayerUnknown's Battlegrounds".

After all, this is a new game developed by Fengyun Games, which has developed"Dark Souls" and"League of Legends".

Today, Fengyun Games and Chen Xu are located on overseas platforms, and they are not as famous as they were back then.

Several eye-catching masterpieces, coupled with the foundation laid by"Minecraft" and"Warcraft".

Fengyun Games still has a relatively strong appeal overseas.

Therefore, the attention of"PlayerUnknown's Battlegrounds" overseas is not smaller than that in China.

Of course there is another important reason besides this.

That's what Chen Xu of"PlayerUnknown's Battlegrounds" has already said.

Like"League of Legends", this is a free game without any in-app purchases that affect the numerical balance of the game.

There will only be the same value-added in-app purchases for skins as in League of Legends.

For numerical value-added in-app purchases, that is, spending money to become stronger, some players can accept it, while some players would rather choose a one-time buyout game than numerical in-app purchases that spend money to become stronger.

But in the case of League of Legends, all players know that although there are in-app purchases, it will not affect the balance of the game.

In the final analysis, technology still has to speak for itself.

Therefore,"PlayerUnknown's Battlegrounds" is also looked forward to by countless players.

It is a free game after all.

Download it, play it, and experience whether it suits you or not. It won’t hurt.

If you can keep playing, then in order to make yourself look better, it is natural to spend money to buy skins.

Soon a first-day player online for"PlayerUnknown's Battlegrounds" also came out.

Fengyun Game Platform itself has a list of the number of online players among its players.

2.6 million!

There are 2.6 million online users in China.

This data also shocked many designers in the gaming circle once again.

A game with millions of online players is definitely a terrifying number.

Even the original"League of Legends" had almost the same momentum when it was first launched.

And the current number of people online in PlayerUnknown's Battlegrounds is not talking about the future, just this day.

《"PlayerUnknown's Battlegrounds" is currently the most popular FPS game.

Whether it’s related to free or not, at least for now, the data of"PlayerUnknown’s Battlegrounds" is beyond the reach of many game designers.

………………

After such a data came out, Tenghua and Yilong could not sit still.

Because now Fengyun Games has a direct competitive relationship with them.

Especially if they are all FPS type games

《The popularity of"PlayerUnknown's Battlegrounds" will inevitably affect their"Gunfire".

Although it is too early to say that"PlayerUnknown's Battlegrounds" is successful.

After all, whether a game is successful or not, the results on the first day can only be used as a reference.

Moreover,"PlayerUnknown's Battlegrounds" itself is still a free game. Can the subsequent growth of the number of people be maintained and the popularity can be maintained?

There is also a profit from the game, which is what a successful game needs to have.

But judging from the current hot momentum of"PlayerUnknown's Battlegrounds", it has already taken the lead.

For this reason, Tenghua, Yilong, and Interactive Entertainment also directed McCas, who was responsible for developing"Gunfire", to put pressure on them.

Let them put the game online as soon as possible, and the worst experience version will also appear.

At the same time, the publicity for"Gunfire" also began to increase.

Everyone knows that no matter how"PlayerUnknown's Battlegrounds" performs subsequently.

But you must not lose at the beginning.

For this reason, McCas's entire team also began to work overtime to develop"Gunfire".

Originally, McCas was planning to study"PlayerUnknown's Battlegrounds" in his spare time to see what mysteries were in it.

But now there is not much time.

But there was something that confused him even more.

That is, everyone is also developing games. How can you, Fengyun Games, be so fast?

It’s unscientific!

However, it is a sigh of relief. The most important thing for McCas at the moment is to speed up the progress of"Gunfire".

Soon Tenghua, Yilong and Interactive Entertainment also announced the latest news.

《"Gunfire" will be open for EA testing on the seventh day after"PlayerUnknown's Battlegrounds" is launched.

Although the game's completion leaves some shortcomings.

But time waits for no one, and we don’t have that much time to delay it now.

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