The game is not yet available for sale online.

But its popularity has completely burned out on the Internet.

Especially in the early stages of release, there is a related topic about the prequel of"Dark Souls".

It has already been widely circulated on the Internet.

Some related game content is accompanied by an experience for the players.

It basically made them wail all over the place.

Just like Yang Xin did before, there are many players who are confident.

After all, most players have already played the previous works before the"Dark Souls" prequel.

And basically all of them have already cleared the level, even the second, third, and eighth rounds.

These players have a deep confidence in their own abilities.

What an unknown king, what an incarnation of the salary king, what a flange undead team.

In front of him, everyone is his younger brother.

As a experienced fireman, isn't it easy to start a prequel?

But after actually experiencing it in the Chen Xu experience store.

These people know they are wrong.

And it’s still dead wrong.

Although the combat content has not changed too much.

But the key is that other places have changed a lot.

………………

《The prequel to Dark Souls, in addition to better graphics, also has some feedback on the combat system.

The main map design, as well as a level and plot.

Chen Xudu mainly referred to"Dark Souls 1" in his previous life.

Of course, Chen Xu still made some balance on some spells and weapons, such as Guandao, Feimo, and Double Giant.

Although Guandao PVP is just a younger brother.

But in PVE, Guan Dao +5 for one week's goal shows the inherent potential of the disease village.

It can be said that he skipped class directly.

That damage, two swords for one dragon hunter.

In addition, it is the most essential map design in"Dark Souls 1".

One scene of the entire game was made into a huge whole.

The Fire Transferring Sacrificial Site is located exactly in the center.

Use it as a center point and spread it upward and downward.

Such a design corresponds to the design of the early bonfire that did not have the teleportation function.

Although there is no teleportation function, it is equipped with decryption elements of the entire map design, as well as various traps and plots.

It also allows players to rush back to the Fire Sacrifice from other locations in a very short period of time.

Such a design that campfires cannot teleport would not be considered an advantage in"Dark Souls 3", but would be a failure.

Coupled with the map design of the previous generation, this becomes a very interesting way to play.

Of course, considering that there are more maps in the later period, players can enter the royal city and get the royal weapon after ringing the bell.

It will be more convenient to teleport through the campfire.

In fact, for experts who are really familiar with the map, teleporting or not is just a matter of a minute or two.

But for most players, this teleportation function is actually quite important.

Of course, in addition, Chen Xu also made some content.

For example, many branch lines have been added.

These are the branches that were originally cut from"Dark Souls 1" due to funding.

Includes a corresponding text plot and audio.

Previous lives were discovered by players in hidden files.

For example, the protagonist appears at the beginning of The Unknown Knight.

His real name is Oscar.

In the game, this is to give keys and element bottles to the protagonist, and also explain the NPCs in the main story background.

But in fact he has a complete branch line.

In prison, he said he was dying, but in fact he did not die.

You will also meet the protagonist in the black forest and help him to deal with the grave people in the forest.

At the same time, Oscar will appear again after the final battle with Sun King Gwen.

It's just that they will all exist as enemies.

These contents, in fact, were already designed in the game in the previous life.

Including the design of the entire branch line, as well as the dialogue and impact of the subsequent plot, etc.

It can be said that it is completely ready-made.

But after all, when"Dark Souls 1" was developed in the previous life, this was a brand new project.

Although the previous game"Demon's Souls" achieved good results.

The funds that can be invested are still limited, so even these side plots have already been designed.

But due to funding constraints, there was no way to add it to the game itself.

It can only be deleted in large quantities.

As for Chen Xu, there is no need to worry about funding.

Coupled with the content of these side plots, they are actually already designed.

Even if it is produced, there is no difficulty, and it will not affect any content of the game itself.

So Chen Xu naturally added these contents.

However, these plots basically conform to the tone of"Dark Souls".

That's the dark vibe.

Whether it’s the plot or the environment of the game.

Of course, players have not yet come into contact with this area.

One of their most intuitive feelings.

That is, who am I? where am I?

For a few days of experience.

In the Chen Xu Experience Store, these players were either playing"Dark Soul" for the first time or had already come into contact with it.

Their emotions are shared.

Because in the game, they all felt the emotion of collapse.

Even the fastest game progress so far.

It was almost with the help of the Sun Knight that he defeated the first gargoyle and rang the first bell.

Of course, more players were educated by the Black Knight in the Immortal Town outside the city, as well as Javier and his Big Dragon Fang under the tower.

The journey of abuse over the past few days has made it too much for many veterans who feel that they are already experienced in many battles.

The topic about the difficulty of"Dark Souls" has quickly become a hot topic among players.

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