Not just at home.

"Dark Soul" also has a huge response overseas.

At the beginning, the situation overseas was similar to that at home.

After many players entered the game, they were severely discouraged by the difficulty of the game.

This led to many early players giving the game extremely low ratings.

But it is undeniable that among the game player group, there are indeed many players who like this more hard-core game.

In the process of continuous playing, they also discovered the charm of"Dark Soul" and spontaneously improved the game.

As a result,"Dark Souls" became more and more famous and gradually spread widely.

Just like in China,"Dark Soul" is on foreign live broadcast and video platform websites.

It is also an extremely popular game category.

This situation, which became popular both at home and abroad, caused Li Zhi to collapse a little.

Now the popularity of"Dark Soul" is a bit confusing to him!

At the beginning, wasn’t the reputation of"Dark Souls" not very good?

How come in just two weeks,"Dark Soul" suddenly achieved a double counterattack in word-of-mouth and sales?

Especially on live broadcast platforms and video platforms.

Although it is not as large as the previous"League of Legends" and"Minecraft", it forms a situation similar to massacre.

But it is just like Fengyun Games'"Warcraft", it has become a phenomenon-level game!

Is"Fantasy" going to suffer this time?

Li Zhi felt a sudden rush in his heart.

But no matter what he thinks.

It has been warmed up in advance and all advertising channels have been rolled out.

If you don’t go online, then you have to go online at this time.

Two weeks after the release of"Dark Souls", Tenghua's"Fantasy" was also launched as scheduled.

It has also attracted the attention of many players and designers in the game industry.

After all, this is still quite controversial.

On the one hand, it is the relationship between Tenghua and Fengyun Games.

On the other hand,"Fantasy" is also a Western fantasy APRG.

After it went online, many players also chose to buy it immediately.

The gameplay mode of"Fantasy of Gods and Ghosts" is basically similar to traditional ARPG.

It adopts a linear level design and matches it with a suitable equipment route.

It is mainly a gameplay driven by numerical equipment.

However, compared to ordinary ARPGs, in"Fantasy of Gods and Ghosts", players will have an experience more similar to ACT.

Players found it quite interesting at first.

But as the game progresses, more and more players are comparing"Dark Souls" with"Dark Souls".

In terms of quality,"Fantasy" is actually not bad.

But the key is to see who you compare with.

For many players who have experienced"Dark Souls", they all have a common feeling when they go back to play"Fantasy".

That's too restrained.

A BOSS of the same level basically poses no threat.

After raising the difficulty level, he was simply crushed by the numerical values.

The BOSS that originally took 5 minutes to solve became 10 minutes.

In addition, there is the plot of the game. Compared with the desperate and huge world view of"Dark Soul", the plot in the game"Fantasy" can only be said to be quite satisfactory.

So on the third day after"Fantasy" was launched, its ratings began to gradually decline.

From the initial evaluation of 9.5 points, it gradually dropped to 9 points.

On the contrary, it is"Dark Soul" whose ratings are getting higher and higher as time goes by.

At this time, its score has stabilized at 9.3 points, and it seems to be continuing to rise.

This also made countless designers in the game industry feel incredible.

"《"Dark Souls" was overtaken by"Dark Souls" on the sales list!"

"I really can’t understand it. Didn’t"Dark Souls" have a very low reputation in the beginning? Why did it suddenly rise against the trend?"

"Yes, the quality of"Fantasy" is actually not that bad, and the drop in ratings is normal."

"It feels like the design of"Dark Souls" is completely contrary to previous APRG games! How did this become so popular?"

"I can only say that Chen Xu is simply poisonous, right?"

"If we talk about sales, although"Dark Soul" is booming, it can only be said to be first-tier sales. But the key is that this phenomenon and popularity are completely phenomenal!"

"I can’t understand it at all!"Dark Soul" suddenly turned from a work with mixed reviews to a masterpiece on the players' side?"

"I'm also a little confused, I don't understand. Logically speaking, there is no mini-map, and the difficulty is so high that the player can't even defeat the first BOSS. This kind of design feels like a dead end!"

"I still don’t understand it, and it seems that even the story in"Dark Souls" is a fragmented model that allows players to explore!"

With the popularity of"Dark Soul", the game industry is constantly discussing this phenomenal game.

Major game manufacturers and game designers are also studying"Dark Soul" in turn.

After all , In the past, the game industry felt that Chen Xu had lost his game.

There was no mini-map, the game was too difficult, and the death penalty was too severe. All of these were the points that caused"Dark Soul" to be criticized by players in the early days.

But Why, as time goes by, have these points become the advantages of"Dark Soul"?

It's puzzling!

Countless game designers, looking at the high popularity of"Dark Soul", are all excited They are a little doubtful about life.

This simply subverts their cognition.

But compared to a study of"Dark Soul" by industry game designers, the majority of players obviously do not pay that much attention.

They are more Let’s focus on the content and gameplay of the game itself.

As time goes by, some masters have begun to play the second or even third game.

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