On the first day"Dark Souls" was released.

Players from all walks of life complained about the difficulty of the game.

But as time goes by, some game designers are still paying attention to"Dark Soul".

Suddenly, I discovered that the reputation of"Dark Soul" has begun to counterattack.

You can see it from the ratings.

Previously, the score of"Dark Soul" dropped below the 8-point mark, but now it has returned to a score of 8.4.

Although compared to Chen Xu's other games such as"Warcraft" and"Minecraft" that have been online for two years.

"Dark Souls", which has just been released online, only scored 8.4, which is really not enough.

But you must know that this game has dropped below 8 points before.

Now it is actually rising against the trend.

And not only that, on various game community forums, more and more players are also posting, giving an in-depth introduction to the game"Dark Soul"

‘From the beginning, I was tortured by Ash Guda in all kinds of ways. I wanted to give up at one point. I even gave"Dark Soul" a score of 1 when I was extremely angry.’

‘But now I choose to give a 9 points. Maybe as time goes by, I will come back again to change the score.’

‘Because I discovered something different about this game. What made us stronger in APRG in the past? The character's numerical value increases and the character's equipment becomes better.’

‘But in"Dark Soul", the most powerful thing is ourselves. He also has equipment, can be upgraded and has values, but personal skills are crucial.’

‘When I faced Ember Guda for the first time, I was constantly abused. I couldn't even bring out his second form. At that time, I felt like how could I defeat this monster?’

‘But after five or ten times, I suddenly discovered that as I progressed again and again, Ashes Guda’s health volume became less and less. When he was finally captured by me, the ultimate sense of accomplishment instantly disappeared. I'm overwhelmed’

‘Looking back, I was able to defeat Ash Guda without any injuries, and my character's attributes were still the same as before. I clearly felt that I had become stronger. This strength does not mean that the character's numerical values ​​in the game have changed. Strong, but I have become strong!’

‘The second is the map in the game. As an ARPG, there is no mini-map. This made me a little confused at first, especially when I reached the high wall of Lothric and encountered the malicious traps and level design.’

‘At that time, I was desperate and on tenterhooks. I felt like there were traps everywhere. However, I kept every map in the game in mind, especially when I discovered some shortcuts. People are so surprised!’

‘This is a feeling that no ARPG game has given me in the past, even without a mini map, but the map Lothrik High Wall has firmly recorded it in my mind. This is definitely a top-notch map design!’

‘In addition, there is the magnificent plot in the game. Although I have only revealed the tip of the iceberg, I can still feel this unique place.’

‘Every prop, every item seems to have a story hidden behind it’

‘Defeat yourself and surpass yourself, this is the charm I feel in the game Black Soul’

‘I was deeply fascinated by persisting to the next bonfire, defeating the seemingly invincible and powerful BOSS in front of me, and fighting my way out of the siege of monsters.’

‘There is nothing in this world that is more fulfilling than surpassing oneself, and Black Soul satisfies this!’

‘Finally, I hope all players can calm down and experience this great game! '

With the complaints from early players, after countless players defeated Ash Guda and passed the high wall of Lothric.

There are more and more posts of this type.

It also allows many players to start over and review the game"Dark Souls".

This also allows some players who originally wanted to give up to choose to persist.

And after they defeated Ash Guda, they also fully felt the charm from"Dark Soul".

It can be said that"Dark Souls" is a very special game.

Because it can give players a very intuitive feeling that I have slowly become more powerful.

Just like FPS games, MOBAs and fighting games, they actually also give players the same feeling.

However, it is difficult to react intuitively, and it takes a while to be reflected.

"Dark Soul" is different, because one of the design ideas of"Dark Soul" itself can be said to be a level-based advancement game.

The attack methods of the BOSS in the game and the traps hidden in the map are all traceable.

Monsters such as Ash Guda and Daodao Brother actually have a hand raised for the player to react when attacking.

Just like in"League of Legends", Garen's big sword has a conspicuous raised hand. If the Sword Girl is good at playing and has W, she will basically not be hit by the big sword.

The same is true for the monster design in"Dark Soul". What is required of players is not just the reaction in a fighting game, but also on-the-spot response.

Rather, it is an understanding of the BOSS combat mechanism.

After players understand it, defeating the BOSS will not be difficult.

This also allows players to fully feel an obvious progress in the game.

First, I encountered a monster and was constantly being killed instantly. I couldn't even touch it.

But as he died, he found that he could defeat the other party.

This is one of the core joys of Dark Souls.

Likewise, with more and more players.

Passed the trial of Master Cinder Guda and passed the High Wall of Lothric.

The huge world view of the Black Soul World is gradually revealed in front of players.

Correspondingly, the sales and ratings of"Dark Soul" have all taken a turn for the worse.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like