Game Development: I Built a Game Empire
Chapter 28
《The art aspect of"Soul Knight" actually doesn't have much of a problem.
Because they are all relatively ordinary.
To put it simply, it doesn’t have many features, and it’s difficult for players to directly present a concept map of it in their minds.
But for a game like"Soul Knight", this is not a big deal.
Because the main core point of this type of Roguelike game is the gameplay process.
Knight, Ranger, Paladin……
"Mr. Chen, are we going to make a mobile game?"
Looking at the art requirements that Chen Xu gave her, Zhao Shan soon realized something was different.
"Mobile platforms and PC platforms coexist and data are interoperable."Chen Xu nodded slightly and said.
In the previous life,"Vitality Knight" still had many shortcomings that were limited by third-party factors.
The most important one was the archive function.
Early Vitality Knights often appeared, and players spent a lot of time in the game. Then my account disappeared inexplicably, and the things I bought with krypton gold were gone.
This was mainly because the game’s archiving mechanism was local archiving. It was not until the cloud archiving function was later launched that it became better.
As for Chen Xu , , what are the servers related to this world? In the industry forum of the game editor, there are specialized rental companies. They are formal and reliable. This can be said to be much more convenient.
"For art, according to this style, you should communicate with the outsourcing department as soon as possible."Chen Xu said to Zhao Shan
"No problem, don’t worry, Mr. Chen."Hearing Chen Xu's words, Zhao Shan nodded.
Chen Xu looked at Zhao Shan who was in working mode and nodded secretly in his heart.
In fact, the earliest Roguelike game in the previous life was not the famous rogue on the Unix system, but Under the Apple Orchard on the Apple 2 computer.
However, compared to Rogue, which has achieved commercial success, Under the Apple Orchard has not achieved much success.
As a result, subsequent Roguelike games are more based on one of the design directions of Rogue..Thus
, many Roguelike games have been derived.
Sitting on the chair next to him, Chen Xu squinted his eyes slightly.
In his mind, he recalled some advantages and disadvantages of"Soul Knight".
Its advantages are self-evident.
The gameplay of Roguelike,"Soul Knight" itself also draws on some features of games like Wasteland and Enter the Dungeon, thereby making some optimizations.
There is also a battle system in the game, which is divided into two settings: health bar and shield value.
Among them, blood The bar is non-restorable, but in addition to the health bar, there is an additional shield value, and the shield value will be restored automatically.
This is based on the shield system pioneered by"Halo".
Including that in later FPS games Panting and regaining health are all derived from this prototype.
But in Chen Xu's view, the main reason for the success of"Vitality Knight" is that it optimizes the threshold for getting started.
In ordinary Roguelike games, especially the dungeon design.
Players need Control the characters in the game to shoot while avoiding barrages, which are bullets fired by enemies.
This greatly increases the difficulty of the game.
It even gives players the feeling of a difficult hardcore game.
In"Soul Knight", players All you need to do is control the movement of the character.
Because the game has an automatic aiming system, which can help the player lock on the enemy.
This also allows the player to just hold down the left button and not let go to attack smoothly.
This is a very smart approach. , because independent games of this type, no matter how exquisitely made, cannot surpass real FPS games in terms of shooting experience.
Likewise for players, they are not here to play for shooting.
I really want to When it comes to playing gun games, there are so many shooting games to choose from?
………………
Sitting on his seat, Chen Xu opened the game editor and tried the random algorithm function in the editor.
After all, the interesting gameplay of"Soul Knight" lies in its randomness.
You never know whether you will be given a toy weapon or an awesome weapon when you open the box.
This sense of expectation for the future is the most interesting thing about Roguelike games.
In addition, there is a general framework in the game, which also needs Chen Xu to build.
The art modeling and original paintings in the game are no problem if they are outsourced.
But there are also other art resources.
For example, the game's UI interface and weapon special effects need to be designed by him personally, because this area directly affects the player experience.
Of course, these things are not urgent at least for now.
Chen Xu plans to wait until the main art resources and the overall framework of the game are completed before taking charge of this aspect of the content.
And now there is a more important issue, that is,"Soul Knight" must be known to players that such a game is being developed.
Different from"Undertale", the former is a plot-based meta-game. Chen Xu uses the memory potion to reproduce the plot and music in the game.
Basically, 70% of the game development has been completed.
In"Soul Knight", there are more weird weapons, each weapon has unique functions, various monsters and numerical values, including career settings, scene modeling, and the battle system inside.
These contents are a bit more complicated than"Undertale".
According to Chen Xu's calculations, it will take at least three weeks to complete the development of"Vitality Knight".
And how to create relevant enthusiasm during this period?
After all, let alone three weeks, judging from the current cooling situation of"Under Legend".
Maybe in almost a week, there will be no players discussing"Under Legend" and him.
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