To put it simply, the biggest core problem of"Hero Arena" is that the game designers think that players will play the game according to their own ideas.

But the result was the opposite.

Just like the gold and platinum level players in"League of Legends", it may be difficult to understand why some people can't even do a good last-ditch attack.

It's obviously that simple. You just need to look at the right time and click the mouse when the last bit of blood comes out.

But often, there are still many players who just can't do a good last-ditch attack.

The same goes for the gameplay

《The designers of"Heroic Battlefield" actually developed a good progression curve for the game.

It's just that the players' experience in the game is not as teamwork as they thought.

But each has his own idea.

For example, some people think that they should first find a way to capture the person on the opposite side, and then grab the map mechanism.

Some people think that you can just spend time with others while he leads the line from the wing.

But there is no real content.

Because everyone thinks they are right.

Especially a gameplay mode in"Heroic Battlefield" that hides death data and has no equipment system.

Everyone feels that they are a great help to the team.

It won't be like"League of Legends".

In"League of Legends", there are also concepts of division, containment, and team fighting.

But due to its own characteristics, it is destined that there will always be a big brother who has the right to speak.

And the words spoken by this elder brother tend to carry more weight.

For example, if you are 0-10, if you tell your teammates what we should do now, it can be said to be unconvincing.

But if you are 10-0, then you say, what should we do? Unless there has been a verbal conflict, players who want to win the game will basically listen to this big brother.

But it's different in"Hero Arena", because a feature of the game makes every player feel very good about themselves.

As a master, you can naturally understand who is good at this game and who is not good at it.

But after all, there are only a few masters.

Moreover, the characteristics of"Heroic Battlefield" are also destined to make this master taller than the sky.

Otherwise, as long as your teammates don't know how to play, but the five opponents are a little bit better at playing, they will still lose.

It's not like"League of Legends" where you can carry the whole game with your personal abilities.

The experience of personal hero is also very important.

No matter how good you play, you can't save the world and win the game.

As long as the team has one shortcoming, it will lose the game.

This can be said to be that the standard negative feedback experience is greater than the positive feedback experience.

The game settings that were supposed to make players happy turned out to be very bad game settings after players got really familiar with it.

Although it is said to be a high-end game, the experience is still very good.

But the game with the fewest players is the high-end game.

Even though"League of Legends" has such a large user group, in fact, the ranking of the King's Game, even during the prime time period at night, only takes about 3-5 minutes, or even longer, to accurately rank..

Of course, in the ranking interface, you can set whether you are willing to accept forced matching, which may rank players with lower ranks.

It's just that most players don't know how to check it.

In this case, the coolness of"Hero Arena" is actually something that is expected.

……………………

With the loss of players in"Hero Arena", the competitive environment of the game is becoming increasingly bad.

The matching time is getting longer and longer, and there are often games where you can either crush or be crushed.

At the same time, players' abusive attacks also became more frequent.

Including Tenghua's Lu Xiao, Zhang Qian, and You Zifang, after cooperating with the game data and player questionnaires, they also fell into despair after getting these questions.

Because"Heroic Battlefield" has fallen into an infinite loop.

Even among its player users, there are actually new entries every day.

But it was far less lost.

It can be said that the failure of the game is completely linked to a mechanism of the game.

At this time, You Zifang finally knew where his original worries came from.

It's not that there is a problem with the quality of"Hero Arena", it's just that it doesn't grasp the gameplay of MOBA games.

In fact, if"Hero Arena" does not follow the same ideas as"League of Legends", it will go in the opposite direction and increase its hard-core threshold.

You can't be the boss, but there's no problem being the second child.

But now it's too late.

The overall situation has been decided.

There is also little time left for"Hero Battlefield".

A square formation was soon determined within Tenghua.

Cancel the subsequent resource investment in"Hero Arena". As for the game, dispatch an operations team to carry out subsequent stocking.

Let it fend for itself

………………

Coming with great momentum, leaving very peacefully, this is a manifestation of"Heroic Battlefield".

This is also a thought that has triggered many game designers in the game industry.

And study.

After all, at the beginning, most game designers even felt that"Hero Arena" could take down"League of Legends".

But now it turns out that they thought too much.

After a short-term study, these game designers and game manufacturers also came to a conclusion.

That is, although"League of Legends" seems to have weakened the threshold for getting started.

But it’s not an experience that completely caters to novices.

It seems that the novice experience is very good, but in fact it relies more on big data to bring novice players together.

When no one knows how to play, novices pecking each other will naturally find it interesting.

And in a situation where novices are pecking each other, there must be players who are highly talented or willing to study and learn.

So the levels are constantly separated.

Players who are getting better and better at playing will climb up little by little.

Players who don't know how to play are still noobs pecking each other.

The water in the well does not interfere with the water in the river, forming a fairly complete field.

And"League of Legends" itself is a game that is easy to get started, but extremely difficult to master.

Each hero is enough for players to study carefully, including their play styles, as well as various situations and how to deal with different situations.

This conclusion has also caused many game manufacturers to feel pain.

Because this is something that only Fengyun Games can do.

At the same time, many game manufacturers and game designers finally understood why Chen Xu promoted"League of Legends" so crazily from the beginning.

This is because having a large enough player pool can better match this mode to give players a good experience.

But now, even if you know it, it is useless.

In the domestic market,"League of Legends" has completed its initial harvest.

At the same time overseas, the promotion of"League of Legends" has also begun!

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