The same question is being asked online.

Some gamers in the game industry forum are also curious.

Ma Neng's three roommates were also curious.

Chen Xu was not surprised.

However, now everyone has signed relevant employment contracts and can be considered as employees within the company, so Chen Xu simply explained a few sentences.

"On the one hand, it is the subject of meta-games, which is destined to not become the subject of large or medium-sized games."

"Another point is that there are too many manufacturers entering the meta-game. Apart from being a meta-game pioneer, we have no other advantages."

Chen Xu looked at everyone and said.

In Chen Xu's initial plan, the second game was mainly based on low-cost game production.

At this time, various independent game manufacturers, and even the three major ones, were experimenting in this area..

This is not a favorable choice for Chen Xu.

First of all, in terms of publicity and distribution, Chen Xu is very sure that he cannot compare with those channel manufacturers, including the three major ones. This can be seen from the data of"Under the Legend".

There are close to 5 million downloads, but the number of players who follow Chen Xu’s official blog is only 200,000.

And they only had it after the previous media interview was exposed on a large scale.

This shows one thing, that is, after experiencing"Under the Legend" 》players, for him as a designer, he is not very sticky.

Of course, this is normal, after all, it is just a game.

In the gaming circle, there is also a game that is amazing, and then the designer of the second one is unknown..

In addition, the second game will definitely not adopt the free system like"Undertale", but will make commercial profits.

So from these perspectives, continuing the development of the meta-game type is really not a problem. A wise choice.

After hearing Chen Xu briefly explain the stakes, everyone suddenly realized.

What followed was a burst of excitement.

Why excited?

There is no doubt that they saw Chen Xu's ambition.

Why not do it? Metagame?

Because their background in Fengyun is still relatively weak. If they are facing off against those big manufacturers, even with the reputation they gained before"Undertale", they are not very impressive. They can only be more than successful.

Relying on"Undertale""With the popularity of"Undertale", the next product will definitely have a certain sales volume as long as it is not too high-profile.

But if you want to become a hit like"Undertale", it is obviously not a realistic thing.

So if you want to break through, then We need to find another way, we have to take a different approach.

………………

After the dinner party in the evening, the four of them were still living in the school for the time being, so they went back to school together.

As for Chen Xu himself, he went directly back to the villa.

It is not only an office space in the future, but also a residence in the future.

After taking a shower, Chen Xu came out of the bathroom, went to the bedroom, turned on the air conditioner, and then sat in front of the computer.

On the digital tablet, Chen Xu drew by hand.

Originally, Chen Xu had some art skills, plus the skill book he had previously drawn from the system.

It's not a huge hit, but it's not bad either.

Soon, unique professional images appeared on the screen.

Knight, Priest, Ranger, Paladin, Mage.

All are Q-version cute cartoon shapes.

Looking at the cartoon shape in front of him, Chen Xu thought for a moment and then closed the drawing software and opened a word document.

Then he wrote the two words 'pixel', followed by a check mark and a cross.

The several professional images I painted before were the professions in a game in my previous life.

The next game Chen Xu plans to create is a very unique game"Vitality Knight", a Roguelike game.

The low cost will help Fengyun launch its own platform in the future.

What Chen Xu had in mind was Roguelike games.

If we say it is a representative of the art-oriented metagame independent games.

The Roguelike genre is definitely a representative of the commercial side.

Because the core point of the metagame still lies in the plot content.

It is difficult to make a commercial profit from this type of game because it is inherently literary and artistic.

Because its focus is to bring players a kind of reflection.

But Roguelike is different. What it brings to players is pure entertainment and pure fun.

Therefore, the meta-game is more of a success than a hit.

As for Roguelike games, as long as they are done well, they can achieve relatively outstanding commercial results.

Before traveling through foreign countries, there were Roguelike games such as"Isaac","Into the Dungeon","Slay the Spire" and so on.

Similarly, there are many excellent Roguelike games in China that have achieved commercial success.

Such as"Lost Castle","Full Moon Night", and"Soul Knight", which Chen Xu has designated as the next game.

As for why I chose"Soul Knight" instead of the more in-depth games in the previous life such as"Isaac" and"Legendary Mage".

Chen Xu was also based on the current situation and considerations from various aspects.

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