Regarding the game"League of Legends", Chen Xu did not plan to develop it alone.

Although now Chen Xu's ability has accumulated enough value through several system draws to process"League of Legends".

But for"League of Legends", its unique gameplay mechanism is a long-term operation.

For Chen Xu,"League of Legends" can be said to be a very important goal in the game development project.

But it is not the entire goal, so Chen Xu can participate in one of the early content.

But after the overall framework is completed and a subsequent long-term content operation is added, it is impossible for Chen Xu to devote all his energy to it.

Therefore, Chen Xu also plans to recruit some good players to prepare for the future.

The main thing is to recruit a designer who can later serve as the core.

Originally, Chen Xu planned to cast a wide net and find a suitable candidate.

But the map of 'Warcraft Heroes Battle' gave Chen Xu some thoughts.

Although from Chen Xu's perspective,"Warcraft Heroes" still has considerable flaws.

But this was when Chen Xu had a deeper game design concept.

To be fair, relying on the gameplay of"Warcraft", it can be a little bit close to the bud of MOBA games.

Its designers are quite talented.

And Chen Xu can also tell it from a subsequent update.

It’s not like this designer simply came up with this idea.

In the optimization of the map, including the follow-up, he did not continue to introduce new heroes, but modified the skills of some heroes.

These contents allowed Chen Xu to see the direction of the other party's map design.

It was precisely because of this that Chen Xu decided to recruit him.

He looked at the information found by Han Yue.

Chen Xu dialed the phone.

After a few seconds, the other party answered the call:"Hello, how are you?"

"Hello, is this Mr. Jiang Bin? This is Fengyun Games. I am Chen Xu, the game designer of"Warcraft". I have seen the"Warcraft Heroes" you created in the community. I don't know if you are currently employed."

Without so many bells and whistles, Chen Xu got straight to the point.

Hearing Chen Xu's words, the other person was stunned for a moment and didn't react:"Ah, Chen Xu?"

"Well, if you don’t believe it, you can look at the private messages of your Fengyun Game Platform account."Chen Xu said.

After about two or three seconds, Jiang Bin's excited voice came:"Are you really Teacher Chen Xu? I'm not unemployed yet!"

"Well, just call me by my name. Besides, I wonder if you are interested in developing Fengyun Games?"Chen Xu asked

"I can join Fengyun Games! ?"Jiang Bin was a little excited.

"If there are no problems in the interview."Chen Xu didn't finish his words. Although he thought the other party was suitable, he still had to meet and chat formally.

"I'm in Imperial City now. Mr. Chen, can you come to me for an interview tomorrow?"Jiang Bin asked

"No problem, I will text you the company address later. Just call me when you arrive, or register at the front desk."Chen Xu nodded.

After hanging up the phone, Chen Xu sent an address of the experience store to the other party.

Then he stretched himself.

In Chen Xu's opinion, he will interview Jiang Bin to see his background.

If If it's not bad, then like Qin Yi and others, they can focus on cultivating it.

After taking a short rest, Chen Xu designed the first draft of some frameworks for"League of Legends". He has already decided to make"League of Legends", and there are still some preliminary work. It is necessary to determine the general direction.

The early"League of Legends" actually had quite a lot of flaws.

There are various bugs, and even the use of CE modifiers can directly make summoner skills have no CD. There is no need to talk about such vicious bugs.

Including the design in the game, for example, Black Cut's passive can be stacked infinitely, and Sun Flame's passive can be stacked infinitely, which directly led to a certain period of time becoming the Black Cut Alliance and Sun Flame Alliance.

These are not technical problems, but There is a numerical design problem.

The reason for this kind of situation is nothing more than the characteristics of the game.

Frequent changes and updates are adopted to bring players a new experience.

This is also a feature of"League of Legends", especially in the later stages. Even if there are some imbalances in the versions after S3, it will basically take less than two or three weeks for a new patch to weaken them.

At the same time, constant updates also allow players to dispel this imbalance.

Another point is that Even in the early days of"League of Legends", it still had the atmosphere of a small workshop.

For example, hero fees, the existence of rune pages, and the existence of runes.

Of course, these things have advantages and disadvantages.

First of all, heroes need to be purchased. Only the initial heroes are used at the beginning, which allows players to slowly understand a gameplay in the game, and get started with heroes such as Garen, which are simple to operate.

Purchasing heroes at the same time is actually a kind of RPG cultivation. It is a product of elements.

Because when"League of Legends" was launched, the most popular game type on the market was MMORPG.

Earning gold coins in the game and then unlocking new heroes is a growth system.

But the disadvantage is that That is, players cannot contact other heroes. Of course, weekly free heroes are also part of the solution.

In addition, the existence of runes also gives the game more diverse directions.

For example, AP brings magic resistance in the line, and attack speed as a shooter. The assassin brings attack and penetration.

Matching different heroes and combining runes is an advantage.

But there are also disadvantages, that is, it is unfair to a certain extent.

In the early days,"League of Legends" was called a competitive game, and there were some The controversy is because of the rune system.

Regardless of the technical aspects, a player has a rune page and a set of general runes, and is facing a player with a full set of runes.

Before the water comes out, he is already at a disadvantage. Including the jungle position in the early"League of Legends", most people usually have to unlock all talents and have a set of runes at level 30. Most people will choose to jungle, otherwise it will be too difficult to play.

So later in"League of Legends" 》After the success, Riot is not short of money.

It also took a huge risk and made an operational strategy. It eliminated the setting of rune page and rune and level and talent, and replaced it with rune. Integrate with talent.

This is a quite risky operation strategy, and it is also a very ambitious one.

Because rune pages and runes, whether using gold coins or points, are basically the player's own property.

But in order to better recruit new players and take a better competitive path, Riot Games directly cut it off.

As for Chen Xu, he does not like the short-term gains brought by selling runes and rune pages.

For Chen Xu, the more important thing is to promote"League of Legends". By then, it will be difficult not to make money.

The elimination of these profit factors can be used to better promote"League of Legends".

So he also decided to cut off the rune pages and rune settings just like the later"League of Legends".

Make"League of Legends" a fairer competitive game and allow it to become a better professional competitive game.

At the same time, it is also for better promotion in the early stage.

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