Game Development: I Built a Game Empire
Chapter 178
As time goes by, the performance of"Minecraft" has made people in the gaming industry feel confused.
Because it is too special.
From the beginning, many media in the game industry, as well as game designers, almost only viewed it as a pixel-style building block game.
Even when Chen Xu was promoting, he built"Along the River During the Qingming Festival" and the Forbidden City, but in fact, for most game designers.
Still think of it as pixel blocks, but this is a pixel block style game.
It's just a little different from what they imagined.
But as time goes by, more and more gameplays in the game have been discovered by players.
Everyone knows one thing, that is, this game is definitely not as simple as it seems.
The most intuitive thing is the sales volume of"Minecraft".
It can be said to be a miracle.
In terms of sales, the sales volume of"Minecraft" on the first day was exactly one million, which can only be said to be excellent.
After all, there are still games in this world with sales of nearly 10 million on the first day.
However, it does not have much reference value because it is caused by a special era. If we really talk about the gameplay, there are too many games that can surpass it.
What is really shocking about"Minecraft" is the subsequent growth.
After reaching one million on the first day, sales started to decline on the second and third days. This is a normal thing.
But then the popularity of the entire game increased with the gameplay, and it has even reached sales of close to 7.5 million now. This can only be described as a miracle.
《The global sales of"Warcraft" have reached tens of millions in more than two months.
And"Minecraft", based on the current sales volume, is likely to reach tens of millions in domestic sales in two months.
What's even more frightening is that the heat doesn't seem to be cooling down yet.
On the contrary, with the subsequent launch of MOD production tools by Chen Xu, more and more rich gameplays have been derived in"Minecraft".
These are constantly promoting the spread of the game.
And when"Minecraft" performed so dazzlingly.
Major game media, as well as game designers, finally couldn't hold it any longer and began to analyze why"Minecraft" was so successful.
If we say the success of"Warcraft", it is more of an integrated success.
For example, it is a new breakthrough in the existing RTS gameplay, introducing the settings of props and heroes, plus the mutual restraint of the four major races and arms.
A huge world view and epic fantasy plot are created.
This is a success brought about by developing the gameplay to a certain extreme.
In"Minecraft", it's completely different.
Although it is different from the ordinary pixel style, it is still a pixel style.
Secondly, the game as a whole does not have a strict plot, and there is also a limited framework of gameplay.
These factors have led designers in the game industry to conduct research on"Minecraft"
"《"Minecraft" is simply a bit of a monster!"
"The main reason is that the gameplay is so unique. Looking back now, it is a bit ridiculous to question the pixel block style of"Minecraft", because this kind of gameplay must be based on this mode."
"Yes, and"Minecraft" has a completely different design direction from ordinary games. The rules of ordinary games are fixed and restrictive, allowing players to play within their framework, while"Minecraft" completely breaks the rules. this rule"
"Yes, this is the most special point of"Minecraft", it can give full play to players' imagination and creativity"
"In general games, we should try to avoid too many gameplays as much as possible, because it will make the player's purpose unclear in the game, and adding too long and bloated gameplay all at once will make it easier to fail. However,"Minecraft" is very clever. avoid this"
"Yes, survival adventure, team PVP, creation, and even extended to self-defined game rules. It can be said that"Minecraft" is more like a glass of water. If you like sweet, add sugar, if you like salty, add salt, and if you like sour, add lemon. Juice, players are free to create the fun they want."
With the success of"Minecraft", various game designers in the industry soon also conducted a comprehensive analysis of"Minecraft".
Many of these things are still unclear.
After all,"Minecraft" The birth of"Dwarf Fortress" can be said to be a masterpiece. In the early stages of its birth, it drew lessons from"Dwarf Fortress".》、《Simulation Park》、《Endless Miner" and other game concepts.
And with a unique conceptual design, coupled with a certain period of precipitation and breakthrough, the unique style of this sandbox game has been formed.
How can these game designers understand the core points of"Minecraft" in a short time?
………………
However, Chen Xu only paid a little attention to the industry's research on"Minecraft" and didn't pay much attention to it.
Now he is asking Qin Yi and others to develop a mobile version of"Minecraft", and a subsequent VR version is also planned.
In the previous life,"Minecraft" was able to become popular all over the world, in addition to the content of its own game.
That's how multi-platform it is.
Not only PC platforms, but also mobile platforms, console platforms, and VR platforms all have the shadow of"Minecraft".
If players want to play, they can find the game"Minecraft" on any platform.
The combination of these factors has made Minecraft almost a phenomenon.
Therefore, it is impossible for Chen Xu to say that he will only develop Minecraft for the PC platform.
At present, the development of a complete PC platform and mobile platform is also planned.
Of course, due to a limitation in functionality, there must be some content that needs to be weakened.
For example, light and shadow and game modeling, including the game's operating system, also need to be changed.
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