Through the game editor, an initial version of the DEMO within"Minecraft", which is the prototype of the game, was quickly developed.

At present, there are actually many functions that have not been added.

For example, the technological production content in the game, as well as related monsters, including a large action system, these elements have not yet been added.

To put it simply, the current version is basically a castrated version of the creative mode.

Everyone present looked at Chen Xu trying out the DEMO version in front of them, and they also had some expectations.

During this period of development, after Chen Xu completed the entire concept draft, he held another meeting.

Qin Yi and the three of them also figured out the core points of this game.

Although they have not yet experienced the full charm of"Minecraft", several people understand it.

That is,"Minecraft" is definitely not as simple as they thought, just an ordinary pixel building game.

Ignoring the inner thoughts of several people, Chen Xu continuedThe actual experience of this DEMO version in front of you.

At present, the entire game is still very crude. The UI of the game is still copied from the UI interface loaded in the previous"Warcraft", which seems a bit nondescript.

However, Chen Xu didn't pay much attention to it and would just replace it later.

Anyway, it’s just an internal beta version, so it’s just ugly.

After entering the game, Chen Xu started an experience.

Currently there is only one creative mode in the entire game.

Get into the game quickly.

The inventory, health, and satiety UIs have already been made, but they are relatively simple and are only replaced by numerical values.

The game screen can be switched between first-person and third-person.

Controlling the character in the game, Chen Xu flew into the sky and walked around.

The basic terrain generation of rivers, mountains, forests, and grasslands is done randomly.

Of course it is said to be random, but in fact there is still a set of self-consistent generation logic procedures.

It can't really be completely random.

Because if it is completely random, a world may be generated. As a result, this world has no water, or it is all sea and no land.

Although the probability is very, very small, it is still possible.

So it is more of a reasonable allocation of resources.

In this case, the player may appear on a desert island in the ocean. If the player wants to play the archive of this world, he can choose to build a ship and leave the desert island later.

There will be a certain amount of random elements, but it is definitely not the kind of dead game that you can't play even if you want to.

Exit and then re-enter.

After repeating it a few times and observing it carefully, Chen Xu nodded gently.

So far, no major problems have been found.

Of course, more sample tests will be needed later.

As for the art materials, they appear rather blurry.

This is mainly because in the DEMO version, most of the material resources have not been completed yet.

In terms of picture effects, Chen Xu also plans to make more refined improvements, rather than simply using the materials of the previous"Minecraft".

Pixels can also be beautiful.

The reason why"Minecraft" in the previous life used the so-called mosaic pixel style.

Mainly the gameplay and the combination of pixels, which is one of the core points of"Minecraft".

So this cannot be changed.

But the art materials inside can be changed.

The high-definition material package of the previous life"Minecraft", combined with various ENB picture enhancement patches for light and shadow enhancement, allows"Minecraft" to still have a high image quality even in pixel block mode.

Of course, it is a configuration that is more demanding on the machine.

But in this world, the mainstream configuration of players far surpasses the previous life.

This is a good foundation, and the visual performance of the game itself can be boldly improved upon.

Even though they are pixels, pixels can actually become very beautiful.

After all, good picture quality is also part of the gaming experience.

While retaining the gameplay and other features, no player said anything. He just liked the spicy 360P resolution and dog-tooth modeling.

I don’t like the higher resolution of 4K and the modeling materials.

"In terms of art, we need to make some blocks of materials more textured. At the same time, try to have a clear distinction between different materials, and also do some work on related textures."

"In addition, some units such as animals and plants can be combined with transparent blocks to remove the edges and corners of the blocks to make them more realistic."

"In addition, there are some special materials. The materials of magma, seawater, and ordinary blocks have the same style. Lighting is also the focus. The effects of fire, sun, etc. light allow some materials in the game to provide more realistic feedback. Such as glass, sea water, etc."、

Chen Xu said to Zhao Shan and Chen Qingzhu, who were in charge of the art part.

If a game’s materials account for 60% of the experience brought to players by material modeling in the game, then of the remaining 40%, 30% of the senses are closely related to the lighting in the game.

Why do most masterpieces have to be paired with water when their promotional images are so awesome?

This is to better present a light and shadow effect in the game.

The same material, faced with different light and shadow, has a great visual impact on players.

Listening to Chen Xu's words, Chen Qingzhu and Zhao Shan next to them recorded the key points.

While talking, Chen Xu was also experiencing the basic action elements in the game.

For example, mining and construction are basically not a big problem. A basic framework has been built.

"You guys go and do your work first. Qin Yi, please stay here for a moment. I will tell you in detail about the technology system in the game. I will first make a DEMO prototype in this regard."Chen Xu turned to Qin Yi and said.

Listening to Chen Xu's words, Qin Yi nodded.

……………………

《The development work of"Minecraft" is proceeding in an orderly manner.

For Chen Xu, the content development of"Minecraft" is not technically difficult.

It’s more about content presentation.

Because there is so much content in"Minecraft".

Therefore, Chen Xu did not prepare to present it all to the players at once, but adopted continuous updates to allow players to slowly accept it.

After all, if a game gives players too much stuff at once, it will actually discourage them.

At the same time, it is also because the previous version of"Minecraft" actually allowed players to test it bit by bit, so as to add more things. The early content was relatively small, and it was sold as it was made.

Chen Xu, on the other hand, wants to provide players with a version that has enough content but does not make players feel complicated.

This requires some processing.

As well as some outstanding MODs from previous lives, Chen Xu also considered joining them.

As for these contents, some testing is still needed because some balance may be involved.

At the same time, Chen Xu is not sure how the players in this world will respond to these contents.

However, with the existence of the experience store, Chen Xu is also preparing to wait for the completion of"Minecraft" to be higher.

Then put it into the experience store for an actual test feedback collection.

This is also the meaning of the existence of experience stores.

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