As the days passed, Chen Xu also used several team understanding scrolls during this period.

Greatly speeds up the development of the game

《The skeleton of Warcraft was also built bit by bit.

At the same time, the original concept art in the game is probably two-thirds complete.

This aspect of outsourcing is still the same art outsourcing that was previously responsible for"The Shore of the Land".

As for Chen Xu, he still prefers to cooperate with some companies he has cooperated with for a second time.

After all, it is more trouble-free, including the handover between the two employees. With experience, the efficiency will be improved a lot.

For example, in this kind of art outsourcing situation, the biggest fear is that when the materials are produced, Party B will not be able to understand Party A's needs.

Of course, the second cooperation with a company that we have cooperated with is based on the other party's ability to meet Chen Xu's requirements.

Otherwise, no matter how cheap the price is, no matter how favorable it is.

It is impossible for Chen Xu to continue to cooperate with him. After all, the quality cannot be guaranteed. What's the use of lowering your price?

Modeling has a certain size in the game, and there are some special requirements, including action design. Chen Xu also gave a more detailed explanation.

Therefore, whether it is art material modeling or 3D action, the efficiency of the other party is relatively high.

Because we can clearly understand what Party A’s requirements are.

In addition, although it is an RTS game, Chen Xu did not say that he would crudely manufacture a model in the actual game.

Of course, it's not necessary to be able to clearly see the detailed expressions of characters and the details on their faces.

After all,"Warcraft" itself is still an RTS-type game.

Except for occasionally zooming in to take a look at the modeling in the game, in most cases players play the game from a God's perspective.

The only time-consuming aspect is the dubbing.

Unlike his previous life, which only had English dubbing and no Chinese dubbing, Chen Xu would definitely not be able to have only one English dubbing for the characters in the game.

And because of the consideration of Chinese dubbing, in order to have a better expression effect of Chinese dubbing.

Corresponding to some dialogues in the original script, while retaining the original artistic conception, it is also necessary to better express the effect through dubbing.

Therefore, in terms of some details of the dialogue, Chen Xu also asked Chen Qingzhu and Zhao Shan to revise it many times to ensure that it could restore the standard of the previous life.

As for the sound effects, it is relatively simple. Chen Xu has done it all by himself. He has his previous life as a reference. In addition, Chen Xu’s current music and sound effects are not low, so he can just restore it. Then hire someone. Just have a professional team do the recording.

The rest is the CG plot animation in the game.

Whether it is this world or the previous life, many games actually use a real-time calculation effect to perform cutscenes in the game.

The biggest advantage of doing this is saving money.

Because all resources used are from the game itself, and with the development of game screen technology, the effect can be said to be absolutely not bad.

But if you really look carefully, you can actually clearly see the difference between animated CG and real-time calculations.

Of course, this is a technology of the same era. It is impossible to compare the CG animation of a few years ago with the real-time calculation screen of the game a few years later.

In the previous life, Blizzard was known as a movie manufacturer. In addition to the basic art shots of their games, it was also related to narrative techniques. The most important thing is that each of their games has exquisite CG animation.

Among them, the 215-second CG animation of WOW's Wrath of the Lich King cost a total of 5 million US dollars. Of course, this is also related to one of its own related technologies. At that time in the previous life, the technology and development of CG animation were not very advanced. high.

Even if the picture becomes more beautiful in the future, the price will not be that high.

Just like mobile phones, when they first came out more than ten years ago, a mobile phone cost more than 20,000 yuan in the 1990s. What is the concept of more than 20,000 yuan in the 1990s?

But many years later, the flagship version of the mobile phone will only cost more than 10,000 yuan at most. If there is another purchasing power exchange, then the price will not be discussed.

In"Warcraft", some key plots.

Chen Xu also plans to use CG animation.

Because of the RTS model, if real-time calculation is used, the effect is not as good as expected.

Of course, the most important point is that Chen Xu is rich now.

With the knowledge of"Three Kingdoms" and"The Shore of the Earth", coupled with Chen Xu's trust in the quality of"Warcraft", Chen Xu naturally wants to make this masterpiece even more perfect.

Of course, not all plots are presented using CG animation. In that case, Chen Xu would really not be able to bear it.

Because if you really want to do this, the unit of calculation is billions, and the currency unit of settlement is US dollars.

However, if we talk about the famous CG manufacturers in the previous life, Blizzard, which is said to be dedicated to making CG and making games with its feet, can only be regarded as the second largest. The real big brother is Square Enix, which has developed the Final Fantasy series.

How awesome is the boss?

Blizzard said that in order to make CG animation, one animation costs the same as a high-quality game!

Square said, what do you think this is? I would risk my life just to do CG!

I made a CG movie, and then almost bankrupted the company. After finally reorganizing, I started thinking about making a CG movie again after a few years, and then I was almost dead.

One of the most famous products is Advent of the Son.

Now Chen Xu doesn't have that much money, so it's naturally impossible to produce an overall CG animation. He can only choose key places for production.

For example, the transformation of Arthas in the game, and the final battle between Illidan and Arthas, etc.

And unlike movies, games can be updated.

When you have money in the future, you can just supplement the game bit by bit.

After making the plan, Chen Xu found a well-known domestic special effects company called Jingshi on the game editor forum.

In terms of top technology, there is not much difference between domestic and foreign countries in the world, and it is even stronger in some fields. This is why the cultural industry can flourish like this.

The same is true for CG. If you have money, let alone game CG, even the top effects of science fiction blockbusters will give you a full range of effects.

I briefly told the other party some requirements on the phone, and then made an appointment to meet at Fengyun Games.

After it was over, Chen Xu sat in front of the computer and checked a scene he had prepared before and the storyboard.

After making sure there was nothing wrong, Chen Xu stretched out and fell asleep on the bed.

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