Game Development: I Built a Game Empire
Chapter 102
Regarding the game industry in this world, Chen Xu has also conducted detailed experience and research during this period.
As for the VR platform, the immersion is quite strong.
Including the human-computer interaction faced in the previous life, as well as the dizziness, have been well resolved.
But it also suffers from relatively large restrictions. The first one is that the corresponding game development cost of the game editor is too high.
The cost will be passed on to consumers.
For example, games on the PC platform are basically one or two hundred hits, but the price on the VR platform is basically three or four times higher.
The second is the type of game. The better experiences on the VR platform are role-playing (RPG), shooting games (FPS) and adventure games.(AVG)
The characteristic of these games is strong immersion.
Therefore, the experience of the VR platform is far better than that of the PC platform.
But due to cost, only a small number of VR products can actually be made.
For example, an art scene may cost 10 million on the PC platform, but it will cost 100 million on VR.
Therefore, although the VR platform is quite mature, it still has a way to go. However, having personally experienced the effects of VR in this world, Chen Xu feels that he can look forward to it in the future.
But the same PC and mobile platforms will not completely disappear.
Because there are still many types of games, one of which can only be experienced on the PC platform.
Among them, real-time strategy (RTS) is an iconic one, including the MOBA games derived from it in previous generations, all of which rely on the PC platform to obtain a better experience.
Because of these games, there is a very important factor, which is comprehensive information collection.
Whether it’s an RTS or a MOBA game, one word often appears in players’ mouths: overall view.
And this is the information collection of the game.
In addition, like other game types, Chen Xu also found that RTS games in this world are still in a developing mode.
For example, a framework for RTS games already has a rough model.
And the graphics of the game should be even better and more refined.
There are also some notable mechanics, such as the fog of war terrain in the game.
In the previous life, the setting of fog of war appeared based on a function of the game.
The first prototype appeared in"Dune", and the perfect concept was the game"Patton Versus Rommel" (Patton vs. Rommel), but it was"Warcraft 2: Dark Tide" that really flourished.
But in this world, the fog of war is already very complete, mainly due to stronger technology.
However, the design concept of RTS is obviously not very deep.
So in terms of new game selection, Chen Xu initially planned to make MOBA games.
Because in terms of production difficulty, there is not much of a problem with the game editor.
And the most difficult part of MOBA games is the game's numerical values and the shaping of each hero.
But based on a realistic situation, Chen Xu decided to postpone one of MOBA's strategies after careful consideration.
There are two main points.
The first point is that MOBA games have not been born in this world, and even RTS is still in the process of development. If a MOBA game is launched rashly, it may be difficult for most players to understand one of the gameplay modes.
This requires Chen Xu to spend a certain amount of time promoting it, and Chen Xu is also worried that other game manufacturers will notice this.
After all, he who developed"Three Kingdoms" and"Lateo Shore" is no longer an unknown person.
Another point is that the gameplay of MOBA itself is actually derived from RTS games. It originated from"StarCraft" and became popular in"Warcraft". Finally, it formed a unique gameplay, including basic content in MOBA games, such as three small skill combinations. A big move, level 6 learning, and 6 equipment slots are all derived from the hero settings in"Warcraft".
So after careful thinking, Chen Xu finally decided to make"Warcraft" first, so that there would be a better foundation for the transition from RTS games to MOBA.
………………
After conducting a market survey and deciding on the production of the next"Warcraft".
Chen Xu also used memory potions to construct a framework for"Warcraft".
It can be said that in the previous life, there were excellent RTS games.
There are many.
"Age of Empires" was an enlightenment in the early days of RTS,"Red Alert" symbolized the entertainment gameplay experience, and"StarCraft" became the benchmark for competition. It can be said that it is the RTS game with the most far-reaching influence.
So any player who has played RTS, nine out of ten will say"Warcraft", or its third game.
Because it is too classic.
Putting aside the plot content of the game, speaking only from the perspective of game mechanics,"Warcraft" can really be said to be the culmination of the series, and has truly formed its own style.
The population and each minion have different technology trees and skills to form combinations, especially the introduction of hero settings, which can be said to have subverted the entire RTS game.
To a certain extent, it was the introduction of heroes that led to the rise of subsequent MOBA games, which led to the decline of RTS.
Especially when it reaches the last version of"The Frozen Throne", it puts"Warcraft" on the throne of masterpieces.
Many players may not know the previous plot of"Warcraft", but they must know the two major characters in the Frozen Throne plot.
Illidan and Arthas.
Even when the follow-up"World of Warcraft" was born, many players got into the game based on these two characters.
However, as for Chen Xu, he is currently only preparing to incorporate the plots of 'Reign of Chaos' and 'The Frozen Throne' in"Warcraft 3" into the main game content.
It's not that there are no plans to do plots such as 'Humans and Orcs', 'Dark Tide' and 'Dark Portal', but Chen Xu is planning to promote the map as one of the plots when he promotes the map editor later.
You must know that the reason why"Warcraft" has such huge vitality in the previous life, in addition to its excellent quality, the biggest contributor should be the setting of the map editor.
However, in the early stage, Chen Xu did not plan to throw out everything at once.
However, during the development process, because subsequent updates of this part must be taken into account, planning must be done in advance.
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