An Liang looked around on the Internet. Whether it was on Weibo or in short videos, the reviews of"Survivor" were quite good.

After all, just because"Survivor" has curbed cheating software, it can be praised by a large number of ordinary players.

An Liang glanced at Zhao Wanxi who was still chatting with Zhang Zijin, and he casually sent a message to No. 4 Tianji Shensuan.

Zero: How is the current situation of reducing latency globally?

Number 4: Not ideal.

No. 4: Take our Xia Kingdom to Bald Eagle as an example. The distance between the two exceeds 10,000 kilometers.

No. 4: Although there is a submarine optical cable connection between the two to exchange data, the speed of light can reach nearly 300,000 kilometers per second in a vacuum, but it cannot reach such a high speed in the submarine optical cable medium.

No. 4: According to our calculations, it takes at least 20,000 kilometers to send data from the Xia Kingdom to the Bald Eagle, and then transmit the feedback data from the Bald Eagle back to the Xia Kingdom. Even according to theoretical data, it takes 1/15th of a second. That's about 67 milliseconds.

600 No. 4: But it is actually impossible to achieve such theoretical data, not only because the speed of light in submarine optical cables cannot reach the theoretical limit data, but also because exchanging data requires analysis time, and the server also needs time to process the data.

Number 4: Even after our optimization processing, the final delay will exceed 120ms anyway.

This delay is fatal for shooting games!

Even for a game like LOL, a 120 millisecond delay ping is still fatal, let alone a shooting game?

Number 4: If it is a normal game, we can try to match nearby players to reduce the delay rate, but if the BOSS wants to hold an online competition, it is indeed a bit difficult.

When An Liang and Zhao Wanxi were discussing"Survivor" before, they were also planning to hold an online competition.

It's a pity that An Liang and Zhao Wanxi have ignored the problem of network delay before. Neither of them are professionals, so they naturally ignore such details in the eyes of ordinary people.

Zero: So we can’t hold online competitions, right?

Number 4: If it is a global online competition, it will be really difficult to deal with the problem of network delay.

Number 4: For example, our team from Xia Kingdom, the team from North Bear Kingdom, and the team from Bald Eagle entered the finals together. So which server should we use?

No. 4: If you use Xia Kingdom’s servers, the network latency of Xia Kingdom’s players may drop to less than 20 milliseconds, but the network latency of players from Northern Bear Kingdom and Bald Eagle may exceed 120 milliseconds.

Number 4: With this huge delay gap, Xia players will have the upper hand, and even if they win, it will have an impact on the reputation of"Survivor".

Number 4: After all, in an unfair game environment like this, that is a move that Corea talents like to use.

An Liang agrees with this!

After all, some professional game players in Corea have complained that even a delay of 20-30 milliseconds is still very laggy.

Zero: Is there any solution?

Number 4: If BOSS wants to solve the problem of network delay, there is absolutely no way. (bfbe) After all, the speed of light propagation is the physical limit.

There can't be anything happening at the speed of light, right? (To read Baoshuang novels, go to Feilu Novel Network!)

For example, if the network delay of Xia Guo and Bald Eagle dropped to 50ms, then it would be super-light speed.

If there was such a technology, why would there be an online"Survivor" competition? Wouldn't it be better to directly study super-light speed?

Number 4: If the BOSS just wants to solve the game competition issue, there is actually a way to solve it.

Zero: You mean offline competition?

Of course, An Liang guessed the answer to the fourth secret.

Number 4: Yes!

No. 4: We can hold competitions both online and offline.

No. 4: We divide countries around the world into multiple competition areas, and then draw winning teams from different competition areas to enter the offline competition process.

Zero: Where do you think it is more appropriate to hold offline competitions?

Number 4: I think Tyrande is more suitable.

Number 4: First of all, Tyrande's safety is guaranteed.

Currently, Tyrande has been highly controlled by Renyi Security Company and Ren'an Investment Company. Renyi Security Company's promotion of Xia Guoyuan in Tyrande did not encounter much resistance, which shows the control power of Renyi Security Company in Tyrande.

No. 4: The second issue is the difficulty of entry.

No. 4: Whether it is the Northern Bear Country, the Bald Eagle, the Europa League, or even our Xia Country, there are issues with entry thresholds.

Number 4: But it’s different if it’s Tyrande. Whether it’s our Xia Kingdom contestants or contestants from other countries, all of them can easily enter Tyrande.

Tyrande is originally a tourist-oriented country. They welcome tourists from anywhere in the world, and entry is very easy.

Number 4: The third reason is that Tyrande’s prices are low. Because it is an offline competition, we have comprehensively considered the issue of operating costs.

Number 4: If the offline game is held in Bald Eagle or Europa, the comprehensive operating cost will be more than five times that of Tyrande. Even if it is held in Xia Kingdom, it will be more than three times the cost of Tyrande.

Number 4: So taking into account various factors, I recommend choosing Tyrande as the location for offline games..

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