It is not an easy task to build a virtual world. The first problem is the hardware. In virtual reality, in order to make the feelings and feedback that people get closest to reality, the more data is needed to build the entire virtual reality.

Not to mention how to obtain such a huge amount of data, just finding a storage server that can store this huge amount of data is already an insurmountable challenge for people without sufficient financial resources.

But this was not a problem at all for Mark. After the company released its first product and became profitable, Mark first upgraded various equipment of his company.

The server cluster currently used by the Mark Research Center is not a traditional server array, but an entire cloud platform built on the universal material graphene. This cloud platform constructed with hundreds of billions of high-performance graphene nano-nodes can logically divide and call servers in any computer room, and achieve load balancing of calculations. At the same time, the superconducting graphene material has been greatly improved. If you increase the computing speed and storage capacity of the server, the current performance can be said to be very close to the quantum computer envisioned by scientists.

In addition, the scenes required for the virtual laboratory that Mark wants to build are not complicated. The main data is still during the experiment. The specific data of the experimental materials in reality needs to be called to ensure the accuracy of the results of the virtual experiment. , so even if the server performance is poor, Mark's current needs can be fulfilled. This is why Mark only called one server in the server cluster.

The amount of data is controlled by Mark, and there is no need to worry about hardware problems. What remains is the last and most difficult problem, which is the problem of data sources. Just by typing code on the computer, even if you have His great ability can restore the appearance and color of real objects in the virtual world, but the touch, texture, weight, smell and temperature of the same object. These data and feelings cannot be created by simply typing code. The source of these data becomes the most difficult problem in building a virtual world.

However, although rigid codes and programs cannot accurately reproduce the sensory experience of the real world in virtual reality, the codes and programs can quantify the collected data to deduce a series of other sensory data.

For example, Mark can use a brain-computer interface to upload all the memories he has felt and experienced since childhood to a database, and then analyze and classify them through the program to classify the various feelings produced by various items that Mark has come into contact with. and emotions, for data quantification.

The reason why the data needs to be quantified is because even though Mark has been exposed to all the substances in the world, when they are different due to the influence of volume and other factors, their weight and other aspects will give people a different feeling. Completely different. But if the data is quantified, when Mark lifts a 10-kilogram weight in the virtual world, the system can call the quantified data of Mark lifting a 1-kilogram weight, multiply it by 10 and feed it back to the brain, thus achieving Sensually accurate. The same goes for all other senses.

For example, the taste of rice wine consists of the taste of rice, wine, and the special smell of yeast after fermentation. If there is no data of rice wine in the memory that Mark uploads to the database, but there is data of rice, wine, and yeast, then the system only needs to follow the The program blends quantitative data that hits the taste according to the corresponding proportions, and can also reproduce the taste of rice wine in the virtual world.

And Mark's idea is completely feasible. Although the human brain has a difference between short-term memory and long-term memory for everything, people can actually recall only a very small part of all the things they have experienced in their lives.

But being unable to recall them does not mean that they do not exist. In fact, as long as the data is memorized in the brain, these memory data will never be lost unless the brain is diseased or damaged.

Because the brain cells in our brain do not renew like other cells in the body. From the time we are born to the time we die, there will be no replacement of brain cells in our lifetime. They will only repair themselves, and we are stored in them. The memory is continuously transferred among the neurons. It can be said that our brain is like a hard drive. All memories that have existed must leave traces. The reason why we cannot recall some memories is because the location of the folder where they are placed has been moved, so we cannot recall them.

But using brain-computer interface technology to copy it does not have this problem, because the machine does not care what the content is. The machine only knows that since it exists, it will copy it. As for the classification and sorting, it will be left to other machines or other machines. The program is complete.

And what Mark has to do now is just like this,"Why do you feel that the project that was very simple last year has become more and more important as you do it? Now you have to write a program to quantify sensory data, eh! At this point, let’s type the code. If you give up, all your efforts will be wasted.……"

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The fifth update is on the shelves. The 5/5 update is over. It’s really tiring. I feel like I don’t want to write code for the update in the future.

A new book is on the shelves."Please give me flowers.""、"Seeking collection"、"Asking for monthly ticket"、"Please give me a reward", please support me in any way, and thank you all readers!

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