Since the start of the Dark Souls game, Otilia saw so many system prompts for the first time and couldn't help but read them carefully.

Following the system prompts, Otilia's system interface appeared with an interface related to the invasion. The first was the current area Ottilia said. Because Ottilia was in the afterglow state, the area where Ottilia was currently located The area is [Available for Invasion], the number of players allowed to invade is 2, and the current erosion level of the area is 3.

Otilia can naturally invade other players' areas, but because Otilia does not possess invasion-related items, she cannot invade.

"Invasion gameplay is...interesting."

Invading other players' areas, although the system explains a lot in various ways, there is only one core - PVP!

Yes, the core of the invasion gameplay is PVP!

A high-level player like Ottilia can see through it at once Understand the essence of this invasion gameplay

"Unlike Monster Hunter World and Horizon World, this world seems to encourage PVP more."

There are currently three hard-core action games in the nightmare world. Monster Hunter does not encourage PVP at all. It is a game based on pure hunting (but it can also PVP, but there are no PVP-related rewards, so monster players rarely have it. PVP, players are very realistic. There are no rewards in PVP. If you have this time, you might as well go hunting). The world view of Horizon World is more complicated than Monster Hunter. The enemies are also divided into mechanical creatures and humanoids. The game has PVP components and PVP rewards. , but judging from the various gameplays of the game, it is obvious that PVP is not the focus.

However, Dark Soul is different.

When you first start playing, players may think that this is a stand-alone game, because each player has an independent game In Space, unlike Monster Hunter or Horizon, you can meet a large number of players at the main base, and you can form a team to hunt together, and you can also trade.

"It's like a PVP arena in a large-scale online game... No, this invasion gameplay is more like a battlefield, but there are differences."Ottilia raised her head and glanced at the spectacular Royal City of Lothric in the distance, and then looked down at the high wall of Lothric, which is the area where Ottilia is currently located.

This is a quite complex area, as far as the naked eye can see. As far as I can see, Otilia saw many enemies in this area.

"The battle area has become the scene of the player's game. This invasion gameplay...may be a bit interesting."The corners of Otilia's mouth curled up slightly.

Like the PVP arena, two PVP teams are placed in a fixed place for the two sides to fight, while the PVP battlefield is a competition between two teams. Relatively speaking, the arena It's relatively pure - fighting until one of the parties falls.

On the battlefield, the game methods will be different depending on the content of the game, such as grabbing the flag, competing for resources, seizing the city, etc. It not only depends on the player's PVP level, but also It depends on the player's cooperation and game strategy.

Now, the invasion gameplay of Dark Souls is different from the arena and battlefield.

Because the invaded place is the place where players usually play games. In this place, there will be a large number of Enemies, even BOSS!

From what Ottilia can see so far, this area with the high walls of Lothric is a very large area. If you include the three-dimensional space brought by the building, it can be said that the entire area is A complicated maze!

In other words, if Otilia is invaded, then Otilia can rely on her familiarity with the terrain to fight back the invaders.

In a huge and complex area, she can hide her figure , it’s not too difficult.

Of course, after being invaded, players will definitely be nervous because they don’t know where an intruder will appear from and kill the player, especially when the player is working hard to defeat monsters. If a sneak attack is carried out suddenly...

It can be expected that if a player encounters an invasion, both sides will be nervous when neither side knows the other's location.

Of course, the nightmare world version of Dark Souls, its invasion The gameplay is not just about this.

Corrosion!

This is the essence of the invasion gameplay!

Ottilia focused on the description of erosion

【Under high erosion, some special hidden enemies may appear. These are often more powerful and have special drops.】

【Under high erosion, some hidden areas may be unlocked]

Although Ottilia does not know the specific rules and content of erosion, judging from the existing instructions, erosion will greatly affect the invasion gameplay.

Under high erosion, new enemies will appear and new hiding places will be unlocked!

What does this mean? Maybe some invaders invade other players, and their purpose may not be to kill players at all, but just to find new enemies and hiding places!

Ordinary players, even if they don't want to invade, may deliberately increase the erosion level of their game in order to find special hidden enemies and hidden areas. Once the erosion level is high, it will attract the attention of other players.……

"This erosion level setting...is a bit interesting.……"Ottilia murmured.

In the case of high erosion, even if the player loses the residual fire state, they cannot exit the invasion state, and the entire game area may change from a"single-player world" to a large battlefield!

The invasion gameplay is a unique PVP gameplay designed by Zhang Xingyu for the Nightmare World version of Dark Souls. Compared with the invasion of the original game, the invasion of the Nightmare World version can be said to have undergone a super evolution!

In the Nightmare World section of Dark Souls, the prologue, the Battle of Guda, has not changed much compared to the original game. At most, the monsters have become stronger, but the game area has not changed much.

However, starting from the High Wall of Lothric, the Nightmare version has undergone huge changes compared to the original version.

The most obvious one is that the map has become larger, there are more places for players to explore, and there will be more enemies and hidden locations.

However, if you are a handicapped player who always plays the game alone, then such a huge area will seem a bit too huge for a single player - just like the High Wall of Lothric, the map is 5 of the original game Many times, a lot of new places were added.

Well, don’t worry. The Nightmare Lord is a knowledgeable guy who designed the map. Let alone 5 times, 10 times can be easily done for you!

To this end, Zhang Xingyu designed an erosive invasion setting.

As for how to make players addicted to invasion (thus forgetting to spread fire), it is also very simple. Just increase the rewards under high erosion. The opening of hidden areas and the emergence of new enemies under high erosion is already quite attractive. If Get some more treasure chests, such as nightmare-level treasure chests... What

Zhang Xingyu didn't know was that because the erosion-level invasion gameplay was too interesting, Dark Soul was originally a hard-core action that Zhang Xingyu planned to focus on single or double-player clearance. The game has suddenly become a"large-scale PVP battlefield game""!

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