After the online competition of Nightmare Landlord, Super Dodgeball and Crosstalk Competition were also held successively.

These two competitions have different focus groups. First of all, Super Dodgeball. Dodgeball is also a popular sports competition in the real world. Although it is not as popular as traditional sports such as football and basketball, it has a certain audience base in places such as campuses, communities and adult leagues. Some schools even list dodgeball as part of the school physical education curriculum.

Dodgeball in the Nightmare World adds rules for using remote home skills on the basis of dodgeball in the real world. Although there is a limited home system, there are many home skills in the Nightmare World. Limiting a certain type makes it easier for players to conduct more in-depth research.

One after another, interesting but different dodgeball games were shown in the live broadcast room. Some players like to use long-range magic. You can see various "700" magics flying around the competition venue, and those who dodge one will scream and shout. Some players like to use long-range props. There are more types of props than magic. For example, use props to create a temporary fire zone or muddy zone, or throw a round bomb from the Zelda world. Watching the bomb rolling around in the venue, the players are terrified - when will this thing explode? !

——I finally understand why in the Zelda world, those Pokémons will go to see the bombs rolling over. This is... the spirit of sacrificing one's life for justice. Instead of worrying about the bombs exploding, I might as well go over and step on them!

Of course, the Home Skill cannot be used casually. Due to the rules, the next time a player is hit by a Home Skill, the Home Skill used by the player will be enhanced, with a maximum enhancement of 300%. At the same time, the power and speed of the throw will also increase. In this case, a school of thought has emerged on the dodge side, which is to select a member of the Suicide Squad to get close to the opponent to receive the big move...

In short, it is to deliberately let a player receive the Home Skill to enhance his next Home Skill... But not everyone is willing to do this, because it hurts to be hit... (The Home Skill in dodgeball has no lethality, but it can hinder the attacked party)

Whether to rely on quickly dodging the various Home Skills cast by the opponent, or to send a member of the Suicide Squad to get close to the opponent to receive the big move, this is a major issue worth considering.

The Super Dodgeball game with the Home System seems to be brainless - as long as whoever has a powerful Home Skill is fine, but in fact, it is also very strategic.

If you don't study it deeply, it is very likely that a team's home system will choose those powerful home skills, but this is not a good choice. On the contrary, according to the team style, the best choice is to combine home skills.

Super Dodgeball stipulates that only the ball holder can use home skills. When the ball enters the opponent's area, home skills cannot be used. Before that, all players on the ball holder have one chance to use home skills (each person can only carry two skills or props). In this case, the home skillsCombination, timing of use, etc. are all points that can be studied.

Combining the home skills used by different players to form a sure kill is the most important thing.

For the evaders, there are naturally more things to do. In general games, the evaders have several positions, including back row defense position (away from the front line, concentrated defense), dispersed position (avoid concentrated attack and line of sight blockage), flank position (flank protection and counterattack), etc.

In the super dodgeball of the nightmare world, these positioning methods are still applicable, but the existence of home skills will greatly affect and change the positioning situation, such as the back row defense position. If a bomb from the Zelda world is thrown to the back row, do you still dare to stand in the back row?

Everyone can only carry two home skills. The defender needs to know what skills the other party carries as quickly as possible (both parties don’t know beforehand, and only know after using it, because it will not be displayed in the system, and players need to force themselves to remember it), and what skills may be used, so as to arrange the position and deal with danger.

For the attacker, in addition to considering the combination of skills, hidden skills should also be considered. Because everyone can carry two skills, you can always endure using only one skill, and suddenly use the second skill to attack unexpectedly at a critical moment. At the same time, because the system does not record the player's skills, you can interfere with the opponent's judgment by moving and adjusting your position - it is difficult to remember the home skills of 9 players at once.

Close to the face and connect with the big seems to be a rule that is more favorable to the defender, but there are also traps here, because the player who connects with the big will bear the impact, and the more attacks he receives, the more dangerous it is. Once the player who connects with the big in the face falls or cannot move because of the home skill, it is extremely easy to be hit by the dodgeball. Once he is hit and leaves the field, the enhancement after connecting with the big is meaningless........

In general, because of the existence of the home system, the super dodgeball in the nightmare world is undoubtedly more interesting and more enjoyable than the dodgeball in the real world.

On the other hand, the crosstalk competition can be said to be the most relaxing competition to watch on the first day - if you are tired of watching the game, why not listen to a crosstalk!

The crosstalk competition in Nightmare World stipulates that the theme must be related to Nightmare World. Many talented netizens have made use of various jokes that happened in Nightmare World. For example, there is a trio of crosstalk players (little knowledge: the number of crosstalk players is not necessarily two...) who play the roles of Nightmare World, Mengmeng and Temporary Worker respectively. Based on the short stories of the three people that appeared in the previous updates of Nightmare World, they created a series of interesting short stories.

There are crosstalk players who tell short stories about promoting Nightmare World, but the target of his promotion is a group of mobile game krypton gold players, and Nightmare World... is a hardcore game world, and the krypton gold content is pitifully poor. What interesting things will happen to two groups of people who are not in the same world?

There are crosstalk players who tell interesting stories about the legendary "detective players" who collapse in the pitfalls of the text games in Nightmare World...

Some players also tell stories that are notNightmare world... Wait 4.6, didn't the crosstalk competition stipulate that the theme must be related to the nightmare world?

Well, that's true, but the definition of "related" seems to be very broad. As long as the crosstalk content can be related to the nightmare world, it's fine. In this case, some players will find something interesting that they have experienced in the past and connect it to the nightmare world, and then the crosstalk will come!

……

One by one, the competitions are over, and finally, the finale of the first day is the blinding fault finding!

Find faults, find faults, why is it "blinding fault finding"? !

A mere fault finding can blind my eyes?

It's funny!

So, what kind of competition is the blinding fault finding?

The answer will be revealed soon. (To read the exciting novels, go to Feilu Novel Network!)

………….

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