Pa——Pa——Pa——

Before Luna could waste time on the second point, Mengmeng had already returned and clapped her hands, as if wiping off the dust...

"Ah, it's over?"

"Well, Qiqi is no match for Mengmeng at all, too weak!"

"..."

In the nightmare world, how many people can be your Mengmeng's opponent?

"Qiqi's doll clothes... pulled off?"

"...No, it can't be taken off... His account may really be a strange-shaped species."

"…………"

While talking, Mengmeng pointed to the back, and Luna looked over and saw a Qiqi lying on the ground, with band-aids all over his body...

"Is he okay?" Luna asked with concern.

"It's okay, it's okay, Dream Star won't die again..."

Luna didn't really care, after all, it was a virtual world, even if he died, he would be a hero again in the next second.

"Qiqi, stop lying on the ground pretending to be dead, come and host the show!" Luna shouted.

"..."

Qiqi didn't move.

"…………Help me."

A line of text appeared above Qiqi's head.

His HP was empty, and he had fallen into a coma, but he could type and talk.

According to the setting of Dream Star, other players are needed to help him recover at this time, or after a few minutes, the NPC medical team will come to rescue him.

Mengmeng directly threw a recovery ball over, and Qiqi was full of energy again.

"There is still some time before the start of the first competition event - the single-player martial arts competition. How should I kill the time... Otherwise, let's talk about 0 updates." Mengmeng began to continue hosting the show.

"Ah, I just talked about that."

"Oh - Luna is indeed one step ahead."

"We just talked for a while, and Mengmeng you came over... By the way, the first update [Prelude to Nightmare] is not the 3.0 version number, right?"

Luna seemed to be very interested in the name of the 3.0 version and continued to ask.

"Oh... you guessed it right. Indeed, Prelude to Nightmare is not the real version name."

"What is the real version name?"

"This is a big secret of version 3.0. Mengmeng will never reveal it~"

"Oh, what a pity... I am more curious about the name of version 3.0."

"There are many updates in version 3.0, many of which are related to personal interests and have a great impact on the player's game. For example, the appearance of home level can more directly understand a player's game situation, space compression technology, and the appearance of home designer make it easier to create a favorite home world... Due to time constraints, I will not analyze them one by one here, but Mengmeng still wants to show you the new portal square - don't be scared and don't go just because the name is [Horror Paradise]. In fact,It is a very cute portal square~ Let's follow Bang Bang to appreciate the new portal square~"

"Is the cute horror park cute or scary? Luna was curious~"

"Qiqi hopes it is a real horror park, that would be interesting!"

While the two were complaining, Mengmeng controlled the special Bang Bang to fly over the new portal square.

"Look, this is the new portal square, the size is about the same as other portal squares, and the decoration inside is really not scary at all~"

...

The most eye-catching thing in the camera is a huge pumpkin lighthouse with a faint ghost light in the middle of the portal square. This lighthouse is designed to be carved into a pumpkin shape, but it is not just a traditional pumpkin lantern, but it is designed to be more fantastic and amazing.

The whole pumpkin The lighthouse will be 20 meters high and will be the most conspicuous building in the square. Its overall shape is a huge carved pumpkin, but it is not perfect, but a little deformed, with deep cracks and vines. The surface texture is rough orange and dark brown, with traces of slight decay, which looks ancient and full of the vicissitudes of time.

The lighthouse will emit a faint orange light, as if there is an eternal flame burning inside, but the light is not stable, it will flicker from time to time, and even turn green or purple for a short time, creating a weird atmosphere.

The eyes and nose of the pumpkin are The head and mouth are carefully carved into complex patterns - they are not simple smiling faces, but with weird smiles or evil eyes, as if watching every player passing by.

The top of the pumpkin not only has the traditional pumpkin stem, but also has many twisted vines. These vines will extend all the way up to the sky, and form an antenna-like spire at the top, with green light flashing on the spire. The vines sometimes move gently, as if blown by the wind, or as if welcoming or driving away the surrounding players.

The pumpkin lighthouse is naturally not a static decoration, it sometimes changes .

For example, its expression will automatically change at different time periods, from an evil smile to an angry roar, or become completely dark at midnight, with only occasional flashes of red light appearing in the cracks of its eyes and mouth.

In the camera, when a player approaches, the light of the lighthouse will suddenly dim, accompanied by a low gurgling sound - the player is slightly scared.

"Wow, this pumpkin lighthouse is so exquisitely designed~"

"Yeah, and it's so big... Qiqi wants to play in the pumpkin lighthouse, I wonder if I can enter it." (To read the violent novel, just go to Feilu Novel Network!)

Seeing the exquisitely designed pumpkin lighthouse, Luna and Qiqi couldn't help but sigh.

The pumpkin lighthouse in the central area is the most conspicuous, and other areas are also unique.

Around the pumpkin lighthouse, there are many small theme scenes, each with different Halloween elements and themes, such as the ghost hut scene, the tomb scene, and the Halloween scene.The underground scenes, abandoned playgrounds, misty forests, etc., each area has different characteristics.

The paths connecting each area have also been carefully designed. For example, many paths are winding paths covered with dry fallen leaves and rustling. Some areas are designed with cracked slabs. Occasionally, you can see some fireflies or skeleton hands extending from the ground in the cracks, giving people a feeling that the underground world is spreading upward.

The lighting effect is the same. Most of the square uses dim warm lights, such as orange, purple, and dark green (Wang Zhao) glimmers, which are full of weirdness. The shadows of trees and buildings project vague ghost outlines through clever lighting design, creating a sense of tension of being watched at all times.

The sound is even more so. Depending on the player's location, you may hear the sound of the wind, the cry of owls, the laughter of witches, the sound of dead branches breaking, the whisper of ghosts, etc. Some sounds are still triggered. For example, when players pass through certain areas, they may suddenly hear footsteps or the sound of windows closing suddenly, which is creepy.

At this time, the camera captured an interesting scene. A student player found that there were many candles on the roadside, and the candles were shaped. The player ran to the candles and seemed to want to touch them.

Then, a surprising scene was launched.

The candle flew up directly, scaring the student player to sit on the ground.

"That floating candle, that, that - that turned out to be - the candle spirit!" Luna exclaimed.

………….

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