The studios are gearing up to do something big in the nightmare world.

It doesn't matter if there are no scripts or plug-ins. After all, it is a new virtual technology with a high technical threshold. No one can make plug-in scripts now, but I believe there will be in the future. Now we can hire more people to create accounts.

The studios are gearing up to do a great job, but they hit a wall at the beginning: a virtual helmet only supports one account login at the same time, unlike a computer, where N accounts can be opened at the same time, and the better computers can open dozens of accounts at the same time!

Then, just buying helmets is a huge expense, and they have to recruit people.

After finally buying enough helmets and preparing to open accounts, they found that the difficulty of making a good account is far beyond that of online games!

The most important thing about a Nightmare account is the construction of the home world. If you want to build a good home world, you have to play in various game worlds... Ordinary play is not enough, you must "one "one six zero" six zero" to complete the achievement, and it is a high-difficulty achievement...

This is too time-consuming!

The worst thing is not just this. The studio was surprised to find that Nightmare accounts are not easy to sell, because players prefer to create their own accounts to play.

The first virtual world in life, the second world of human beings, is naturally to experience it with your own account. If you buy an account... Although the official does not seem to prohibit buying an account, it does not support it. Thinking about changing the password and email address, and taking the risk of the account being retrieved, it is safest to make an account yourself.

I heard that the cost of cultivating an account in the Nightmare world is very high. If you buy an account and finally grow it up, what should you do if the account is retrieved?

You will have no place to cry at that time.

The studios were confused. The Nightmare World was so popular that many new players joined the game. Why, the accounts, unexpectedly, unexpectedly... could not be sold? !

The thinking of these studios was still in the computer age. They thought that the virtual world was also a game. It was just a different way of playing the game - from the computer to the VR helmet, the essence was the same.

However, these studios did not know that although it was the same game, the Nightmare World was different. In computer games, each online game would have an account, but in the virtual world, a Nightmare account was universal for all Nightmare games!

This was the metaverse virtual world, and the meaning of the account was completely different.

So, the newly settled studios could only start to do the lowest level of work: brushing home coins to sell.

Because there were no plug-in scripts, and the official Nightmare World also started to sell home coins, the studios' income was not high.

The studios were not all fools. Soon some players discovered the uniqueness of the Nightmare World account, so they changed their thinking and stopped selling high-end accounts, but sold low-end accounts!

They took advantage of the shortcomings of the initial accounts in Nightmare World: Home World was too simple, nothing was needed!

Finally, these accounts could be sold, and the studioTears streamed down my face, the familiar rhythm is back!

Unfortunately, this market is not hot. Although low-end accounts can be sold, the price is not high, and there is no profit. In addition, there are a lot of players who promote: it is better to create an account by yourself and buy home coins directly from the official website than to buy such low-end accounts. It only takes a little time to build the home world, and it is safer!

It is obvious that the way to make a lot of money in computer games has become a way that is tasteless and a pity to abandon in the nightmare world. The studios cried.

There are indeed studios in the nightmare world, and there are quite a few, but for various reasons, the influence of the studio on the entire nightmare world can be described as negligible. Unlike some online games, there will be a terrible scene where a server appears and 90% of the players are studios brushing gold!

Many studios that have switched to the nightmare world are very curious about how the game studio Black Hawk Warband rose step by step from a small studio to the world-famous Super Eagle Company?

……

The bus that Shesta was riding on soon stopped at a station. Shesta looked at the station name and found that it was not the station she wanted to get off at, but she got off anyway.

There was a convenience store at this station, and she had some money in her backpack, so she thought she could buy some things at the convenience store.

Although she didn't know what she would encounter next, Shesta had experienced a lot and knew what to buy that would be most useful.

"It's an ordinary convenience store...but the female clerk doesn't look very friendly...never mind, it shouldn't matter."

The stage of the game should be Fujira Village where she was going, and she really couldn't think of any connection with this convenience store.

"Ah, the bus has left...next bus, next bus..."

The bus naturally wouldn't wait for people to get off, so Shesta didn't care. She looked at the bus introduction here and then checked the time.

"It depends... Is the bus just now the last one today?"

"... Do you want me to walk to Fujira Village?"

Maybe it's because winter is approaching, the sky darkens very quickly, and soon it's pitch black around...

This deep forest has poor natural lighting... It can almost be said that there is no...

[Do you want to wait and advance the time to tomorrow's bus arrival]

The system popped up a prompt option.

"There is a prompt in the notebook [Don't be late], so I shouldn't choose it here... But how should I get there? Do I really have to walk there?"

"Will getting off the bus just now be a wrong choice, and I will definitely die?"

"Hmm, how would ordinary games be designed... Game design... Hmm, forget it, let's just follow my pace."

Shesta is not a game fan, and asking her to think about game strategies from the perspective of a player may cause problems, soShesta prepared to use her own method.

So, Shesta first came to the convenience store and asked for the way to Fujira Village, preferably a shortcut!

The convenience store clerk looked unhappy as if someone owed her millions, but still told Shesta a shortcut that required going through the forest.

Shesta thanked her, then left the convenience store and prepared to take the mountain road.

If it were the real world, climbing such a deserted mountain in the dark would be very dangerous, and Shesta would definitely not do it, but, this is a game...

"Oh, I seem to be lost... 4.2"

After a while, Shesta found that she seemed to be lost.

According to the convenience store clerk, there should be several obvious signs in the process of walking on this shortcut, but Shesta only saw the first one and never saw it again.

There is only one possibility, that is, she took the wrong road.

"Go back or keep going?"

Shesta faced a difficult choice.

Bad things happened one after another.

"...The flashlight is out of power."

It was suddenly pitch black around.

"Oh no, what should I do now..."

The dark forest is very dangerous... But, as I said, this is a game.

Shesta decided to continue moving forward in the dark.

After walking for a while, Shesta suddenly found a light in the distance, which seemed to be the light of a flashlight.

Is there anyone over there?

………….

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