The excitement of the assault on Moonrise Tower was beyond everyone's expectations.

The plot here is a little different from the PC version. In the PC version, when the player returns to the hotel to get intelligence and learns that others have gone to Moonrise Tower, when he goes to Moonfall Tower, he finds that a large number of enemies have died here.

——Where is the promised battle? I can't even see a cutscene CG?

The PC version of Baldur's Gate 3 is a completely turn-based game. If a battle that players can participate in is really designed, then one round will really have to wait for death... Even if the player can really wait, once there are too many participants, the CPU's computing power to calculate the actions of a large number of NPCs... The CPU may be burned out!

Of course, the PC version makes sense from the plot point of view, because the Nightsong's attack on the Moonrise Tower, plus the general's invincibility has been broken, the people in the inn can muster the courage to attack the Moonrise Tower, so when the player arrives, the battle outside the tower is basically over, and only the remaining enemies in the tower are left... It can be regarded as a big battle, although the difficulty is not high.

However, the Nightmare version is not like this. The general prepared a large army to attack Baldur's Gate. Although most people went to the front-line camp, there were also many people at the Moonrise Tower. In the Nightmare version, you can see a large number of warriors ready to go here.

In this case, even if the Nightsong is powerful, it is impossible to wipe out all the enemies at once.

So, when Otilia and others arrived at the Moonrise Tower, the battle was in full swing.

It was an exciting battle, and everyone naturally joined the battle without hesitation. The NPCs in the inn were particularly powerful. The first wave of offensives completely suppressed the enemy. However, after that, the enemy reinforcements arrived one after another, especially when powerful enemies such as mages, priests, ogres, and elite hunters appeared, the battle fell into a stalemate.

Although Otilia and others fought hard to kill the enemy, the enemy reinforcements came one after another, as if there was no end, and everyone was in danger.

The last one to come to the rescue was the song of the night.

This battle can be described in one sentence-countless moonlight appeared in the sky!

A ray of moonlight came down, and the enemy screamed, and then there was no more, because the enemy was dead!

It was so domineering!

The enemy was still a little unconvinced at first, and there were still reinforcements. With the continuous fall of moonlight, the dark and dark shadow curse land seemed to have become a bright world.

No enemy could stand outside alive. In the end, the enemy was scared and dared not come out anymore, so they could only hide in the tower.

The powerful fighting ability of the song of the night also stunned everyone - she was like the goddess of the moon, with wings spread out, standing in the sky, and countless "orbital lasers" fell like dense rain, killing the enemy without leaving a single piece of armor!

It's really - too gorgeous, too shocking!

Compared to the "poverty" of the original version that didn't even give a cutscene CG, obviously the nightmare version is much more sincere, not only allowing players to participate in the battle in front of the Moonrise Tower gate, but also allowing players to deeply feel the power of the Night Song!

After the battle, everyone got information from Jaheira and knew that there were still a considerable number of enemies gathered in the tower. If they rushed in rashly, they would probably be ambushed by the enemy.

However, Jaheira and others also had to ensure the safety of the bottom floor. They had to cut off all entrances and exits. Naturally, the arduous task of breaking into the tower was handed over to the players!

Ottilia and others began to discuss the strategy of the raid. First of all, the method of entering directly from the gate was directly ruled out - who knows if the enemy has ambushed or set traps at this important entrance, and the risk factor is too high.

Since the main entrance is too dangerous, other entrances need to be carefully selected. When everyone came here before, they were not regarded as enemies because of the heart flayer larvae, so everyone used their "spies" to turn the place upside down, and even let the tieflings and goblins imprisoned underground out secretly... In order to prevent the enemy from tipping off and causing the entire Moonrise Tower to become hostile, everyone was also careful to prevent any guards from going out of the underground prison... (because they had turned over once)

To be honest, there are many secrets in this Moonrise Tower. Otilia and others know that there are no less than 5 ways to enter the tower, so how to choose?

"By the way, tomorrow is the last day, right?" Just as everyone was discussing, Mengmeng Yueyue seemed to have thought of something and asked.

"What last day?" Zhang Xingyu asked

"It's the myth challenge mission, the first limited-time myth challenge mission launched in the 2.75 version of Nightmare World. It requires the number of players who have completed the story mode of "Resident Evil" to reach the target of 10,000 within a week... However, I just checked and found that there are still 20,000 away from the target. It feels too late!"

·· ····Please give me flowers·· ··

"Well... Indeed, tonight is a very critical day. I don't know how many players can complete it." Zhang Xingyu nodded.

The conditions for the appearance of the limited-time myth challenge mission make many people worried, especially when looking at the number of people who have completed it every day, many people said-I have already applied for leave next week. If you tell me that the myth challenge will not appear in the end... I will have a heart attack!

Someone counted the number of people who completed the task recently:

Day 1: 728

Day 2: 1736

The completion target for the second day was much higher than that for the first day, but it still did not reach the average: if you want to complete the target, you need to complete 1429 small targets every day, which means 2858 for two days... obviously not enough!

...... .... .......

At this time, many players were worried.The players were even more anxious.

The situation improved on the third and fourth days.

The third day: 3425 people, exceeding the target of 1429 on this day

The fourth day: 5698 people, once again exceeding the small target, even a little more, almost catching up with the average of 5716 people that need to be completed in four days!

According to this goal, the goal of 10,000 in one week can be said to be easy.

However, the fifth day gave the players a blow: 6733 people, 1035 completed, less than the average!

The number of people on the sixth day increased slightly, 1403 completed, still less than the average!

After 6 days, the total number of people completed was 8136!

That is to say, the target of 1864 is needed on the last day!

Among these six days, only the fourth day exceeded 1864, and the others did not reach it!

It's the last day, can we catch up?

"It feels... a little suspenseful, but there's nothing we can do. We can only wait." Otilia also opened the system to check the number of people who have completed it, and then sighed.

Everyone has completed the story mode of "Resident Evil". The limited-time challenge mission needs to be completed by players who have not completed it. Everyone can't contribute the number of heads.

"Well... I'm really looking forward to this challenge...嘤嘤嘤!"

"Don't 嘤嘤嘤, we're about to break in. It's the final battle of Chapter 2. Cheer up!" Otilia said seriously.

…………刀.

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