In a sense, the players' guess is correct. The myth challenge in the 2.75 version update preview is indeed the "easiest" myth challenge.

The difficulty of nightmare achievements gradually increases. Each level of achievement has a corresponding difficulty. As the lowest level of difficulty, the difficulty of obtaining white ordinary achievements is almost equal to "free". For example, the most classic white ordinary achievement is-Welcome to XX game world, which is the achievement that pops up when the player enters a certain game world for the first time. As long as you enter the game world, it will be there. Isn't this pure free? .

There are many such ordinary achievements. If it is an ordinary game, I am afraid that players will be bored with so many ordinary achievements, but the nightmare world will make players happy. After all, the achievements of ordinary games are useless and can only be seen, so there is no point in setting such "junk achievements". However, the nightmare world is different. Achievements have practical effects. On the one hand, they can increase the total achievement points of players, and on the other hand, they can get a lot of points to consume-Rome was not built overnight. Although the points of white achievements are small, they are also points.

For the Nightmare World, it is meaningful to design a large number of white achievements. White ordinary achievements do not have medals, but only achievement points, which will not affect the value of the achievements. After all, the most important thing about achievements is the achievement medal. In addition, no matter how small a mosquito is, it is still meat. The emotional fluctuations of players who get ordinary white achievements can also allow the Nightmare World to harvest a little nightmare energy.

The difficulty of green-level achievements is not high. Although they are not given away for free, they are also achievements that players can easily obtain. For example, the player completes the first task in the game, the collection reaches a certain number, and a certain amount of gold coins are consumed in the game.

The number of green-level achievements is large, and because this level has medals, the achievements of this level are worthy of players' attention... But there is no need to pay too much attention, because this level of achievement can be obtained by players playing games normally. The significance of this level of achievement is to increase the player's points on the one hand, and medals on the other hand... Green medals can already carry ordinary items to the home world through the home system. For example, ordinary items such as cold and hot drinks can allow players to wear off-season clothing in certain seasons to show off.

Of course, the home fossils exchanged for green medals can only enchant the most common props, which is not very helpful for the actual game of the player. Its greater significance lies in using medals to synthesize medals of higher levels, such as synthesizing legendary medals... Of course, using green medals to synthesize all the way is also extremely costly.

Starting from the blue level, the achievement begins to become more difficult. The blue level means that the player needs to make a lot of effort to complete it, but this difficulty is acceptable to most players and can be solved by ordinary people.

Purple epic achievements, the difficulty starts to increase significantly here. Obtaining this difficulty means that the player is qualified to be called a "veteran player" of the game, and needs to have a considerable degree of knowledge of the game.

As for the legendary achievement...what is a legend?

The reason why a legend is a legend is because it is so different!

The most representative legendary achievement in the Nightmare World is naturally the Ancient Dragon Hunting in "Monster Hunter World". The extremely difficult Ancient Dragon Challenge in the Nightmare Hardcore Game is still a game topic for many top guilds to study and challenge.

In Monster Hunter World, a guild member of the Hunter Guild described the legendary hunters like this: "They are legendary hunters who can hunt ancient dragons. Why are they so powerful? It is because they have spent countless days and nights in the dangerous wild. They pursue powerful monsters, dance with monsters, and constantly hone their skills in danger and desperate situations!

They are the richest hunters, because the value of powerful monsters is extraordinary. As long as they want, they can enjoy the most luxurious life, but they don't!

There are many hunters, but how many can become legendary hunters?"

From here, we can see the value of legends.

Of course, as a game, it is impossible to design the legendary difficulty as the NPC said, so in the game, the legendary is mainly reflected in two points, one is the super high difficulty, which can only be completed by the top players; the other is the hard work, if you are not strong enough... you have to trade it with hard work!

This is the legendary difficulty of the nightmare world.

As for the myth... hehe, the legendary difficulty is generally a choice between super high difficulty or hard work, and the myth, I want both! Not only that, its difficulty and hard work are much higher than the legend, and even requires players to have creative thinking and extraordinary game understanding, such as many myth challenges, if there is no support from the powerful home world, it is impossible to complete.

As for the myth challenge in the 2.75 version preview, it is true that the hard work in the myth difficulty of "I want both" does not exist in this myth challenge, but the difficulty... hey!

Players thought that this challenge really reduced the difficulty, allowing more players to obtain some myth achievements...

However, the truth is that the difficulty of this myth challenge is abnormally high!

This game comes from a very special game in the original world. In a way, this is also a very popular way of playing in the board game system.

However, Zhang Xingyu dares to say that it is impossible for a player to complete the game without knowing the plot in the first game!

Therefore, Zhang Xingyu reduced the difficulty of this challenge a lot. On the one hand, he gave the players 3 chances, which is very important. On the other hand, he gave the players a hint - [Are you tired of the cheating text games in the nightmare world? It's time to show your real skills - detective players, don't tell me that you are just a bullshit player who can only talk]

The hint is also very simple. This game really requires players to show their "detective" skills.At least wisdom is quite important.

As for the half-hour players can enter, some players will use the time difference to obtain game information... This is actually more like a trap, because it is impossible to obtain enough game information in half an hour, and it may even cause trouble to the players who obtain the information.

So (good Zhao), can the smart detective players complete this challenge, or in other words, can Conan himself complete the challenge?

It is also difficult, because the hint given is incomplete - this game does require detective skills, it can be said to be a detective game, but it is also a political game, and in some ways, the political game component is even greater.

And the essence of this game... Even if Conan gets a full set of doctoral equipment, he can't solve it!

When Zhang Xingyu thought about the "miserable situation" of players in the game after the game was launched, he wanted to laugh.

"Wait a minute... Think about it carefully. It seems impossible for anyone to complete this myth challenge. Three lives are not enough. 30 lives are possible... If no one can complete the challenge, then the meaning of Nightmare World launching this challenge... Uh..."

At this moment, Zhang Xingyu did not know what kind of uproar this myth challenge would cause when it was unlocked in the future.

…………Chen.

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