The new game of Nightmare World adopts a different style of graphics?

Fairytale style with brighter colors?

Although what ZPP said is not accurate, it is true that the overall picture of this new game and the components of this world are somewhat different from other game worlds in the nightmare world.

The first is naturally the vividness of the picture, such as"Dark Soul"》、《The world of"Elden's Ring" has a gloomy world view. Although the entire game world is magnificent, the style of painting tends to be gloomy... To put it simply, the game is closer to reality, and the pictures that players see will not appear. That kind of unreal"brightness".

However, the new game has greatly enhanced the vividness of the picture, and it is even a little bit"unrealistic". Of course, it is the kind of brightness that makes people feel comfortable watching it, rather than being too bright - just like The processed landscape pictures will make people feel extra beautiful when they see them.

On the other hand, the various elements of the Zelda world are not as complex as other worlds. In other game worlds, in order to create a"real and perfect" game world, various elements are designed to be quite complicated.

Nowadays, many manufacturers, in order to create a NB open world, tend to make the open world map very large to show the awesomeness of the game. However, in many cases, this approach is counterproductive.

If there is not enough gameplay to expand this huge world, then the huge open world will be a burden - the same scenery, familiar caves, exactly the same buildings...

There is a word that can be used to describe it very vividly:

Empty!

Yes, empty.

There are only a few scene models, and they are used over and over again, and they look the same when walking around. With the support of 2K and 4K high resolutions, you may feel shocked and amazing when you first look at them, but after a few For hours, for more than ten hours, what I saw was almost the same. The entire open world was like this. It would really make me vomit!

The Cannery Factory is very experienced in this area. Many of the models in it are reused in several games. Therefore, don’t be surprised when you see the exact same tables, chairs, and trash cans of the same shape in different games - everyone is familiar with them. Use one material.

In this regard, Nightmare World is very cool. To put it in the extremely shocking words of a senior player: In Nightmare World, you can’t find two identical flowers!

Of course, this statement is a bit exaggerated, but it also well describes the complexity of the game world created by Nightmare World. Even in a town, two homeowners use the same style of table, but the color may be different, the old one and the new one. The degree is different. There may be a child's table with children's graffiti on it...

Even the same style of table will have a completely different appearance. This is the"real virtual world" created by the nightmare world."It's not just a matter of words.

However, we can’t blame other game manufacturers for not being able to do this. After all, if all the elements in a scene use different models, and each model has different textures, then... your computer It has been smoking for a long time, and even using the air conditioner to blow it may not be able to stop it!

Too many complex elements will consume a lot of CPU graphics card performance.

Compared with those well-made and complex game worlds, this time"The Legend of Zelda: Breath of the Wild" is not that complicated, and the elements presented in the entire map are clearly visible.

Simple, but looks quite comfortable.

Perhaps,"fairy tale style" is indeed the right word to describe it.

Why does Nightmare World use this method to create a game world?

There are two important reasons. The first one is - to pay tribute to the original version!

As a"porter of nature", although Zhang Xingyu likes to make various modifications to the original game, even magical modifications, Zhang Xingyu will not change it beyond recognition.

——If that's the case, it might as well just make a new game.

Therefore, many shadows of the original version can be found in the game of Nightmare World.

The original Zelda was a handheld machine, and due to functional limitations, their world was not complex or clear (the vision of the original version was actually very vague), but with such limited resources, they created a rich world. , interesting, and even rated as the greatest open world. In this case, Zhang Xingyu did not want to design this world to be too complicated.

Perhaps it is precisely because of such a"simple" world that such an interesting world can be created.

On the other hand, it is about the game plot and the overall game aspect of the nightmare world. The story of"The Legend of Zelda: Breath of the Wild" is very simple, a princess who"knight saves the princess", such a"fairytale"" Fairy tale", it may be more appropriate to use"fairy tale style" to present it.

The more important aspect is the consideration of the overall game of the nightmare world.

There are too many games in the nightmare world that are too hardcore or even dark worlds, and the player audience is limited! (To read exciting novels, go to Feilu Novel Network!)

To put it simply, there are too few games suitable for students!

《Monster Hunter World》……Too difficult!

《dark souls》……It’s harder, and the whole world is still very dark!

《resident Evil》……Those who let them go will really be frightened!

Although there are also leisurely games such as"Endless Amusement Park", it is okay to let elementary school students play in amusement parks created by other players. Let them build an amusement park themselves... There are many things that need to be considered for an amusement park to be successful. It cannot be built casually, it requires not only business acumen, but also the creativity to create scenery!

The only suitable one may be"Pokémon", but there seems to be a little bit of"Pokémon", and this game is a pet battle game, which only allows pets to fight.

In other words, the nightmare world lacks an action game masterpiece that is suitable for all ages!

Therefore, under various conditions, Zhang Xingyu completely changed his style of painting after the new horror masterpiece"Resident Evil" and became"Zelda".

In order to allow primary school players to have fun playing in the game, Zhang Xingyu does not intend to make the game world too complicated. It is completely appropriate to present a fairy tale-like story in a fairy tale-style game world.

Of course, it is said to be a fairy tale style, but the elements in the game are still much richer than the original version - at least, if an ordinary computer wants to run this level of graphics, it will really smoke.

".Some people say that there are no two identical flowers in the nightmare world. It just so happens that there are two flowers over there that look exactly the same. Let's go and have a look to see if there are any corners cut in the nightmare world.……"

"Oh, it is indeed the same. The rumor was broken without any attack... It’s not just the flowers, but also the stones here. Well, there are more than a dozen small stones here, but several of them are the same.……"ZPP picked up two identical flowers and stones, showed them to netizens, and then threw them away casually.

"Ahem, it’s a joke that there are no two identical flowers in the nightmare world. Although this new game world is not as complex and exquisite as the monster hunting world, I also quite like this style of painting.~"

"Hey, there seems to be something down there, I……"

While ZPP was observing, he seemed to notice something in the forest below. He was about to get closer and take a closer look. Unexpectedly, he suddenly stepped on a stone under his feet, causing him to stumble.——

"Ahhhhhhhhhhhhhhhhhhhhh——"

He fell directly from the cliff.

GAMEOVER!

ZPP is dead

…………

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