《Although the"Resident Evil" series is a horror puzzle game, overall, this series is not too scary.

The first time zombies appeared in the game, the level of terror they brought to players was very powerful. So far, many people remember the zombies' classic"looking back with a smile" in Resident Evil 1.

However, once everyone gets familiar with zombies, they will find that they are not actually that scary.

There are many reasons. The first is that the game's technical capabilities cannot show the horror of zombies. The second is that based on the setting, zombies are a group of slow things. Players have enough time to kill these zombies. If the player has enough firepower, the zombies are Come one second!

In this case, the fear that zombies bring to players gradually decreases.

The most classic representative is"Resident Evil 6". This generation of works basically has no horror elements and has become a large-scale action game!

Although there is no game"Resident Evil" in the world where Zhang Xingyu lives, there are zombie elements in some novels and movies. The difference is that in the 04 world, zombie elements have become a mainstream popular element. In this world, due to the lack of outstanding talents, of zombie masterpieces, zombies have not yet become a mainstream element.

One important reason why Otilia can withstand the fear brought by the nightmare version of"Resident Evil" is that Otilia has played horror games with"zombie" elements.

Compared with zombies,"ghosts" are obviously more scary.

Of course, thanks to the powerful technical strength of Nightmare World and the fully immersive virtual world of Nightmare World, the"Resident Evil" game world created by it is very successful and very scary.

The evidence is that once she comes to a dark place and needs to turn on a flashlight to see the road clearly, Ottilia will start to feel her heart beat faster and become nervous and scared.

However, it is undeniable that after this period of playing the game, this fear and fear are gradually decreasing - Otilia knows very well that she can kill zombies, unless she encounters a licker. Difficult.

If Otilia was asked to explore the underworld area of ​​​​the morgue at the very beginning of the game, Otilia would probably"go to heaven" directly - but after experiencing this period of game, Ottilia Leah has been able to withstand the horrors of the morgue.

In the original world,"Resident Evil 2 Remastered Edition" is undoubtedly very successful. The technological improvements brought by the next era have created an almost perfect Resident Evil series, which can be said to be the most classic remake series.

《Is Resident Evil 2 Remastered scary?

For those who are new to this series of games, it is indeed very scary. However, for players who often play Resident Evil and horror games, the police station in the reset version of Resident Evil 2 can be used as their own courtyard to visit!

——Until they met the tyrant!

There is an example that vividly illustrates the sense of oppression brought by tyrants

【I am a master of survival, a veteran player of Dead Island, and a veteran repairman of Zombie Siege. Killing zombies is like cutting leeks. I can drink Molotov cocktails like vodka. I don’t change my face when the zombie wave comes. I just fought with Tnak for 300 rounds with my bare hands. Now I am here. Raccoon City Police Department, I am blocked by two zombies at the door and dare not go out. There are footsteps behind me. Can anyone come and save me?! 】

The emergence of the tyrant has directly raised the horror of the Resident Evil to a new level!

First of all, the timing of the appearance of the tyrant is very wonderful. In the early stage of the police station, that is the period when players have just started to play the game and are afraid of everything. During this period, players are still frightened by the little zombies, and the lickers are naturally Even scarier. Ammunition and weapons are scarce, and there are few grids.

By the middle stage, players have become familiar with this rhythm, and the supplies in their hands have become fatter. As long as they follow the steps, searching the police station is no longer a dream. Although there are still few grids, many routes are already safe. Just go back and go to the safe house to store boxes.

Although Lickers are scary, it is not difficult for players with heavy weapons to deal with Lickers as long as they don't panic.

If there were no variables, this stage would actually be relatively boring. Players would get boring items from puzzle a to item B, then go to puzzle b to get item C, until the mystery of the entire police station is solved.

Then, at this time, the tyrant comes out to teach life!

Clearing out enemies step by step in rooms one by one? Sorry, little brother, I came over when I heard the noise!

Are there sufficient resources? Just take drugs as soon as I punch you down, and wasting ammunition on me will cause you a lifetime of pain, little brother!

Is the route safe? Thanks to the little brother who opened so many doors, the police station is now connected in all directions. I always have a way to get in front of you! slow pace? Don dong dong, I can walk much faster than your short legs. If you run, little brother, you'd better run into the arms of the licker!

Little brother, why are you halfway running and then running back? Forgot your big gear?

The oppressive feeling of the Tyrant is actually that the player has used the experience of the first half of the police station to find a relative comfort zone for himself, and the Tyrant is responsible for completely disrupting this comfort zone. In this way, a new variable is added to the stage that was originally supposed to be a simple running around and solving puzzles, which greatly increases the sense of freshness and tension.

The design of the Tyrant is very successful, and it can be said that"the fear of chasing is brought into full play".

First of all, the appearance setting. The Tyrant is tall and tall, and its huge size alone gives players enough sense of oppression - just look at the Tyrant's first appearance. I don't know how many players were frightened by that scene!

The horror of the tyrant also lies in his various characteristics: immortality - 363 cannot be killed no matter what, this"haunting" will make players panic; cross-scenario pursuit - the tyrant will chase players throughout the area,"there is no absolute"Safe place", after the player realizes this, he will become anxious; high combat effectiveness - fighting the tyrant is fruitless and the player cannot win, which will make the player feel deeply powerless; finally It’s the diversity of appearances... Tyrants are everywhere, and they might appear next to you at any time!

Imagine this scene, you come to a familiar scene, but this familiar scene is a little different from the original one: the licker, the licker is here, and you are panicked and caught off guard by the licker, They were finally eliminated with heavy weapons.

Huh? what sound?

You turned around and suddenly found a huge creature punching you!

Amen!

……

Ahead, past the helicopter, was a familiar area. It seemed that the police station area would be cleared soon. Ottilia happily walked towards the helicopter.

After a new round of looting, Ottilia's ammunition is sufficient again, and Ottilia feels like she can meet the second BOSS for a while!

Then——(To read exciting novels, go to Feilu Novel Network!)

Dong Dong Dong Dong.

There were footsteps ahead

…………

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