It was raining heavily in the dark sky, and Otilia was driving a motorcycle on such a road - exactly the same environment as the truck driving seen in the previous animation!

The difference is that the truck driver is made of steel and can eat hamburgers while listening to the radio in the car, while Ottilia... Nima rides a motorcycle and is made of steel and can only be exposed to the rain, and damn the rain... It was a big thief, and it felt like being continuously attacked when it hit her. Fortunately, she was wearing a helmet, otherwise Otilia felt that her face would be deformed by the rain.

"If I had known earlier, I would have chosen the male lead, and he was driving over there!"Ottilia thought angrily.

The heavy rain and the gloomy environment also made Ottilia worry about whether she would hit the truck in the animation just now, or hit that weird person, because it was With the system-controlled body, Otilia could only remain vigilant.

Fortunately, the race in the rain controlled by the system was not long. Soon, Claire, controlled by the system, arrived at a gas station not far from Raccoon City. In reality, she made a call at a phone booth in a gas station. When leaving the phone booth, Claire suddenly froze.

"what happened……?"

Claire discovered that a police car was parked in front of the gas station store. It seemed that an emergency had occurred. Not only was the high beam of the police car not turned off, but the door was also open.

At this time, Otilia's system interface returned to normal, which meant that it was now time for Ottilia to control her body.

In some games, due to the needs of the game plot, the player cannot control his body, but is controlled by the system, like a puppet on strings, with countless ropes controlling all actions, but the body's senses are all controlled by the system. is normal.

During the process of system control, the player's icon will turn dark red, and a red text prompt"In Story" will appear. When the system returns control to the player, the dark red icon and red text will begin to flash. It usually flashes 3 times, and then the control is returned, allowing players to be mentally prepared.

The game method in the virtual world is quite special. Generally speaking, the system will not control the player's body, because this will affect the player's experience. After all, being controlled like a puppet will feel awkward. However, sometimes, for the development of the plot, , which requires the character controlled by the player to perform some special actions. At this time, the system control will be triggered. Generally, it is more likely to appear in games where the player plays a specific character. For example, in the game"Persona", when the player plays himself System controls are rarely present, such as in Monster Hunter World.

Nightmare World is a game in which"the player's consciousness enters the virtual world". In the game, players can make various actions just like in the real world. The degree of freedom is quite high. However, this freedom is not all good. For example, Nightmare World just When it became popular, because the operations in the virtual world were too real, players didn't even know how to use the weapons, so they were beaten to shit by the ferocious jackal dragon that is now considered a weakling!

For example, the death-defying big fall of the Underworld Lantern Dragon. People who are afraid of heights really hope that this time can be directly given a cutscene like a computer game!

In fact, in the Nightmare game, system control for players is everywhere. The most representative one is skills. The existence of skills is to help players easily make specific actions. However, skills are not strong control, but more like a kind of control. Soft control, or assistance.

Take the Climbing Dragon Slash in Monster Hunter World as an example. Under normal circumstances, it is impossible for players to perform actions like Climbing the Dragon Slash. After all, one thrust followed by a super jump, how could ordinary people do it?

At this time, the role of the skill is reflected. As long as the player can complete the preparatory action for the Climbing Dragon Slash - that is, make the lunge preparation action (aeab) and call the Climbing Dragon Slash, then the system will help complete the Climbing Dragon Slash. The whole set of actions is like a pair of invisible big hands helping you complete this action. What is different from the forced control of the system is that during the process of casting the action, the player can fine-tune the action. For example, the player can adjust the Dragon Climb and Thrust Thrust. The direction, the direction of the jump and the position of the falling slash. In some cases, the player can even directly cancel this action.

The system control in the plot is different. At this time, the player is completely unable to control his body and can only act as a puppet.

In fact, in the original idea, Zhang Xingyu wanted to create a"super real virtual world" to give players the greatest freedom... and everyone knows the result - even the fierce jackal dragon can press the player to the ground and rub it Got it!

So the skill system appeared. With the assistance of the system, players can make more exaggerated actions.

Later, Zhang Xingyu also figured out that the virtual world is different from the real world after all. There is no need to make it too real, because being too real is also too troublesome. During the disaster in the spiritual world, how many people provided information to the system? I poked and poked at my backpack so much that my fingers almost broke. In the end, I had to dismantle the backpack myself and put on the equipment one by one. Because I was not familiar with wearing the equipment, I was sweating profusely.

If we really want to make it extremely realistic, then the equipment should also be worn by the players themselves... Oh my God, there are all kinds of suits in Monster Hunter World, some of which are very complicated and very troublesome to wear. I guess just wearing the equipment can take a long time. The player completely broke the defense. (To read Baoshuang novels, go to Feilu Novel Network!)

However, Zhang Xingyu has not completely given up on this kind of game that is"completely unassisted and just like the real world". He is prepared to wait until the number of players is large enough, and After getting familiar with the virtual world, create a super-realistic game.

A super online game with a grand vision!

A super large online game set in a magical world,"Monster World"》?《DND》?

A large-scale game with the background of Blue Star and the theme of spiritual energy recovery?……《Resurrection of Spiritual Energy: The Strongest Psionic"?

An interstellar war game set in the universe?……《"Nightmare Starry Sky"?!

It doesn’t seem impossible!

However, it is still a little early to consider this kind of ultra-realistic game. First of all, the number of players is far from enough. More importantly, for players who can’t even defeat the ferocious jackal after canceling the system assistance and losing skills, if it really If such a super-realistic game appears, players will no longer be able to die like stupid dogs in the game!

Even Zhang Xingyu himself did not expect that in the future, this game with a large-scale design would really appear. What is even more shocking is that Zhang Xingyu integrated part of the power of the spiritual world into this game, making this game unique!

When players saw that the game was different, the whole world was shocked!

…………

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