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The new world should be a world where various mechanical monsters exist. Judging from the mechanical monster Thunder Fang that breaks into Monster Hunter World, this game also has firearms, and they are very advanced - after all Even laser cannons appeared.

From this point of view, it should be best to choose weapons related to firearms, such as using skills such as improving firearm hit rate and improving stability.

It's a pity that Monster Hunter World doesn't have such a skill.

However, the Home System explains that depending on the game world, skills may change accordingly, so based on this, it should not be wrong to choose a long-range weapon skill system.

As for melee combat... they all started playing with guns, and even Mao's melee combat!

It's a pity that Ottilia and others don't know that although firearms do exist in the new world, they are extremely rare and the main weapon is actually a bow...

In other words, among the Shadow Team, Mengmeng Moon has the most advantage.

If"Horizon: Zero Dawn" is similar to the original game...

In the original"Horizon: Zero Dawn" game, the main weapon used by players is bows and arrows. As for melee combat... just take a look, if you want melee combat Clearing the level... the difficulty is really astronomical - just one or two melee moves coming and going, the moves are slow, awkward, and have huge flaws!

However, the design of the bow and arrow weapon system is extremely creative. For example, there are several types of bows and arrows. The long-range sharpshooting bow - which has a long attack range but can be equipped with less ammunition and a slow firing speed; the warrior bow which is used at close range - can be used in a short time. A large number of bows and arrows are poured out from the bow, which is lethal at close range; the explosive slingshot - fires special ammunition that can explode, with the highest attribute damage.

Not only are there multiple different bow types, but you can also load coils to enhance the power of the bows.

I have to mention the attributes of bow and arrow ammunition. There are many attributes in the game. The most classic one is the tearing attribute bow and arrow that is specially designed for machines. The tearing attribute bow and arrow can destroy the armor of mechanical monsters and knock off his weapons and some enemy weapons. You can also pick it up and use it. If you can't beat the mechanical monster, you can use the tearing bow and arrow to shoot it...

There are also the most classic flame ammunition. The flame is very effective on the flesh and has a special effect on the machine, that is, it can be used mechanically. Overheating. Some mechanical monsters will only reveal their cooling devices (weak spots) when they are overheated...

It can be said that bows and arrows have many tricks.

Melee combat can only be haha.

However, the horizon world created by Zhang Xingyu is different.

Zhang Xingyu did not make much changes to the long-range bow and arrow weapon system, but the melee system was greatly enhanced by Zhang Xingyu.

After all, they are all"real people playing games", so it's really frustrating to have so many!

In the world of"Horizon", Zhang Xingyu joined the melee genre and added melee skills specifically for machines!

However, the melee genre is a"niche genre" in the Horizon world. It is not easy to find them and learn their combat skills. After all, the mainstream weapons in this world are still long-range - facing mechanical monsters with machine guns, it may not be possible to wait. If a melee player rushes up to you, you will be attacked.

On the other hand, because it is a large-scale online game, the strength of the mechanical monsters has been greatly improved, especially the super-large mechanical monsters, which are even more powerful and will not appear in the original game. Rip the bow and arrow to knock off the monster's weapon, and the monster will change from a tiger to a cat.

In addition to strength, Zhang Xingyu also added several new varieties of mechanical monsters, and the Nightmare Lord himself also added some - some strong, some weak, and some functional mechanical creatures, making the entire mechanical ecology more perfect.

Originally there were about 20 different mechanical creatures in the game, but Zhang Xingyu directly expanded the number to more than 50!

——Thanks to the Lord of Nightmares, most of the new mechanical creatures were created by him. If Zhang Xingyu was allowed to create so many lines of mechanical monsters by himself...

No way, his head would explode!

The last thing I have to mention is the game’s map.

The map of the original"Horizon" game is not completely fictitious, but a map created after processing based on the geography of a certain place in the real world - from the branch lines in the game, you can see that a certain place is being Image information before mechanical destruction, such as the location of the first giraffe in the outer territory of the Nora tribe. There are three lookout points nearby and two urban scenes. The"Explorer Museum" in the game is actually called the"Pioneers Museum" in reality; you can see both the Pioneers Museum and the red glass exterior building from the Colorado Springs lookout point. In reality, the two buildings are indeed adjacent, and the third lookout point near Colorado Springs is actually the iconic building of the Meiguo Air Force Academy.

Zhang Xingyu, a senior game addict, is indeed familiar with games, but he is anxious about geographical information.

Just like Monster Hunter World, because it is a large-scale online game, the map has been expanded by N. Zhang Xingyu did not want to put in the effort to create such a large map, so he threw it directly to the Coolie Nightmare Lord. Zhang Xingyu only made modifications in a few places, which is considered a tribute and Miss the original game.

As for the"Horizon" game, Zhang Xingyu was most impressed by the mechanical ecosystem in addition to the plot. As for the map...

Originally, Zhang Xingyu wanted to refer to the Monster Hunter game and throw it to the Lord of Nightmares to make a"fictional" map (Nightmare) Originally, the Lord could just get it from somewhere in the world), but Zhang Xingyu suddenly came up with a new idea.

Since the game map of"Horizon" is based on a map somewhere in the real world, wouldn't the same be true for the nightmare world?!

Not only is it possible, but it’s a great idea!

As for which map to use... don’t think too much, just move the entire Miracle Island there!

For example, the Holy Dance Academy is the headquarters of the tribe of the plot protagonist Eloy in the game. The Holy Dance Academy is built on the mountains, with more than half of the area covered by mountains. As the territory of the Nora tribe, it is not inconsistent with the original game. Very similar too.

Now that the game map has been changed, some game content has also been changed. For example, the Faroe Company that developed the Destruction World Company in the game is a very tall skyscraper in the game... Well, there is no skyscraper in Miracle Island. There are too many, and it’s you, the tallest one!

Zhang Xingyu didn't know that an idea he came up with by chance not only caused a huge discussion in the game, but also had a greater impact. This was something Zhang Xingyu didn't expect.

………………………………………………………………………………………………………………………………………………………………_Feilu reminds you: three things about reading-collecting and recommending

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