Ye Bai's original approach was actually quite undesirable. He was happy, but it put great pressure on Speer, and the shipbuilding plan was not scientific at all.
On the contrary, Nimitz's approach is the most reasonable and scientific. Formulating the best shipbuilding plan based on the needs of the fleet not only allows the shipyard to carry out targeted warship construction, but also allocates raw materials more rationally. resource.
If Ye Bai hadn't gone crazy and ordered the construction of 30 Essex-class medium aircraft carriers and the same number of North Carolina-class battleships, he would have been able to save a lot of raw material resources and use them to build more ships. Small and medium-sized battleships.
With such a reasonable combination, the establishment plan of the main fleet will not just remain on paper. At the very least, one or two squadrons can be established as a priority, allowing senior officers as squadron commanders to get started early. status, familiar with the warships and officers and soldiers under his command.
The most critical point is that the reason why small space has built so many shipyards and continues to build a large number of warships is not only to expand the Chinese fleet and guard the fleet, but also to undertake the important task of selling warships to foreign countries..
The warships equipped by oneself and the warships sold externally are two completely different levels. There is no reason to produce all advanced warships and none of the old warships.
Especially with Shen Deyi's matchmaking, Geman Island and other small aboriginal forces nearby will soon ask Ye Bai to purchase warships. This number is quite large and requires the construction of a large number of old warships.
It was okay at the beginning. After all, there are 303 old warships in the guard fleet that need to be eliminated. There is no need to worry about no warships to be sold to German Island. But so far, not to mention Ye Bai, even Shen Deyi has not yet Knowing how many warships those small indigenous forces need to purchase, if the quantity demand is too large, the old warships in the guard fleet will not be able to sustain it.
By that time, Speer's pressure will be even greater. On the one hand, he must build a large number of new warships to expand the Chinese fleet, and on the other hand, he must build a large number of old warships to fight with small aborigines such as German Island. Exchanging power for a large amount of raw material resources would really drive Speer crazy.
When that crazy shipbuilding plan was being drawn up, Speer objected many times to no avail. He had no choice but to try his best to make up for it. Now that Nimitz has also raised this issue, Ye Bai is really embarrassed..
He had no choice but to make the decision on the spur of the moment. Now Speer and Nimitz, the top talents in charge of government affairs and military affairs respectively, have unanimously opposed it, which also made him realize his mistake.
However, although he recognized his mistake, as the supreme leader of the Chinese fleet, Ye Bai certainly could not admit his mistake face to face. He really thought he was shameless, but in terms of actions, his performance was quite good.
The first is to let Nimitz directly connect with Speer, and the two will discuss together to re-formulate the most reasonable shipbuilding plan based on the number of shipyards, the output of raw material resources, the Chinese fleet preparation plan, etc. Zhou Guolai is responsible for overall planning.
Ye Bai's approach was actually a disguised admission of his mistakes, and he handed over all his rights and stopped messing around. Professional matters should still be left to professionals.
This decision can be said to have made Speer ecstatic. Although the number of warships provided by Nimitz was even more terrifying than Ye Bai's, Nimitz would not mess around and did not let Speer take it all in one go. All the warships needed by the Chinese fleet were produced.
Instead, he gave a suggestion to give priority to the production of warships needed by the main fleet according to the preparation plans of several squadrons, and then build them according to the preparation plans of each squadron according to the existing conditions to meet the needs of a squadron. We will start building the warships needed for the next squadron later.
This plan also puts great pressure on the shipyard and raw material supply, but it can be completely controlled by Speer and can fully coordinate all aspects of the situation without being in a hurry.
As for the heavy task and high pressure of shipbuilding, these are nothing to Speer. This is his job. Ye Bai asked him to be responsible for the entire small space industrial system. Isn't that what he was asked to do?.
After handing over all the shipbuilding work to Nimitz and Speer, Ye Bai also had to make up for the difficulties caused to Speer by his indiscretion.
Therefore, he first listed 20 old destroyers and 5 old light cruisers in the trading section. The trading methods were all changed to raw materials. Anyway, there are so many players in the Blue Star camp. If you really want to buy, There are ways to get raw materials in sufficient quantities.
After the world of sailing became a mess, especially after Said arrived at Island No. 308, Ye Bai learned an astonishing thing from Said's mouth.
The system has created a large number of raw material resource points in the entire world of navigation, most of which are occupied by various indigenous forces. However, since Ye Bai occupied Yuntong Island and obtained the status of lord, every player organization has been occupied. Deeply stimulated.
Some small-scale player organizations took the lead in taking action, trying to imitate Ye Bai's actions, taking the initiative to attack the aboriginal forces and occupy the aboriginal islands. However, due to various reasons, the battle failed and they were pinned to the ground and rubbed by the aboriginal forces. A small number of players died in the battle, and many more players had to"leave their homes" and wander to other sea areas because they were classified as hostile camps.
Although the failure of these player organizations has scared many players (cbcg) and player organizations, not all player organizations have been scared.
After research, some powerful player organizations found that although with their current strength, it is difficult to directly capture an aboriginal island, and there is even a high possibility of failure.
But those resource points distributed in the outer sea area are different. The resource points occupied by aboriginal forces are indeed equipped with defense fleets of different sizes, but the strength is not too strong. Players can organize hard and easily. You can occupy a resource point by loose land.
It's just that it's easy to capture these resource points, but whether they can withstand the counterattack of the indigenous forces is another matter.
The danger is also not small, but some player organizations whose ambitions are deeply stimulated are still willing to give it a try. After all, most of the resource points are in the offshore area, and the distance from the aboriginal islands is relatively far.
Even if the fleet of the aboriginal forces wants to counterattack the resource points, they can only dispatch surface ships at most. The large number of carrier-based aircraft in their coastal defense gun forts and ground airports cannot help. This is equivalent to suddenly reducing the player's fleet and the original force. The strength gap between the resident fleets.
After successfully grabbing a raw material resource point, you can mine the raw materials in the resource point by yourself, whether you use the original mining equipment in the resource point or purchase it from the system mall.
These mined raw materials can be sold directly to other indigenous forces in exchange for money and even valuable warships. It is equivalent to having a hen that can lay golden eggs.
This kind of temptation is too great for the ambitious top players of the player organization, and they simply cannot bear it.
All the aboriginal forces in the world of navigation have become a mess. Each aboriginal force lacks strategic resources such as raw materials, and the prices offered are not low.
And the most important thing is that the raw materials refreshed by these systems have no stock limit at all and can be mined unlimitedly, but the amount that can be mined every day is limited.
After occupying a raw material resource point, you can make money even if you do nothing and just lie down. Don't let such a beautiful life be too beautiful.
Perhaps the sales of raw materials are somewhat disadvantageous to players. After all, the closest to these raw material resource points is the aboriginal island, which is also the original owner of these raw material resource points.
As soon as the player makes a move, he will be immediately classified into the hostile camp by the system. Once discovered by the aborigines, they will fight to the death. If they take the raw materials mined from the resource points to sell on the aboriginal islands, it is equivalent to It's a door-to-door delivery.
Unless transport ships are mobilized to transport these raw material resources to other aboriginal islands that are further away and still belong to the neutral camp for sale, but that will be much more difficult. Not to mention how far the voyage is, the slow speed of the transport ship needs to be in It takes a long time to sail on the sea, and you have to face attacks from NPC pirate fleets from time to time during the voyage. If you don't make a mistake, it will be all in vain and become a wedding dress for the pirates.
If it were other aboriginal forces, they would have no choice at all. No matter how difficult it was, they would have no choice but to do this.
But players are different. The existence of the trading section on the system panel allows players to perfectly avoid this problem.
The raw materials mined from raw material resource points every day can be sold to players active in various indigenous islands through the trading section, and then these players can sell them to the indigenous forces without any long-distance transportation process at all.
Even if the top leaders of some player organizations trust their players enough, they can even directly ask players within the organization to rush to various aboriginal islands to serve as trade transfer points without having to let other players earn the price difference.
According to Said, as far as he knows, there are several large player organizations that have seized a raw material resource point from the indigenous forces. Some powerful player organizations even occupy more than two raw material resource points. Resource points.
Using these seized raw material resource points, these large player organizations have gained a lot of benefits, and a large amount of funds are accounted for every day. Although the money still needs to be distributed to the players within the organization, after all, if they want to withstand the aboriginal forces To counterattack, resource points must deploy a large player fleet..
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