Normally, Luther's transaction process this time would not go so smoothly.

If Luther didn't intercept the customers of the Huquick gang, he would still be more or less in trouble for this first batch of luxury cars, even if the quality of his products could be said to be top-notch. Either it can't be sold at such a high price, or it won't be able to sell a few cars.

This is normal. After all, before this transaction, the cars produced by Luther were of a type that no one knew about.

Reputation is very important. The vast majority of buyers have no need to buy things that are not famous. Being famous is a guarantee to a certain extent.

To a certain extent, this heavy protection can be said to be jointly guaranteed by many people in the society. Of course, buyers will feel more assured when purchasing.

But products that have no reputation at all do not have this kind of protection. For the same price and product, less insurance means a lot, and naturally they cannot compare with famous products.

For brand-new products, even if customers can get the opportunity to try them out during the transaction, it seems that they can determine whether to purchase the product by actually experiencing the product, but what is the actual experience of using the product after using it for a period of time? So what about experience? It’s an area that no one understands.

The first experience was very good, but after using it for a while, I found a lot of problems with the product. The occurrence of such problems is actually quite common.

A newly developed product, under the premise that most of its performance is very good, is likely to have various problems, and these problems will not be discovered when it is first contacted. It will require long-term customer experience. Only by trial and error can one use it.

If you want to solve these problems, it will take a long time for developers and users to get along. Developers will continue to adjust their works based on a lot of feedback from users, so as to slowly solve these problems.

This is why when a brand new product is launched, the reviews of its previous generations are not very good.

Of course, some advantages are too flashy, except for new products that have too strong an impact on the market, but those are only a minority among the minority.

And this is also the meaning of the existence of first, second and third tests of games. It is to test users' feedback in tests one after another, so that game developers can find out what the games they develop look like in the eyes of players. , and make corresponding modifications to improve the final game experience for players during the public beta.

When Luther didn't have time to fully lay out his plan at the beginning, he was actually mentally prepared to face failure in car sales, but the fact was so wonderful that it was hard to imagine.

The reason why his sales of the car in his hand were so smooth this time, or rather abnormally, was that Luther also knew that his products were excellent enough, which was certainly one of the reasons, but this was definitely not the reason why his transaction was so successful. main reason.

The reason for the success of a product is not because the product is good enough. This is not to say,"Ah, the success of a product should be because it is good. If not, the world will be in decline." Fundamentally, it is because there is no relationship between the product and the customer. Build a trusting relationship.

Indeed, your product is excellent enough, but how can you convince customers of this without proof?

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